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The Great Wall
The Great Wall - Image 2
Home / Worker Placement

The Great Wall

BGG Rank: 478
Players: 1 - 4, Recommended: 4+, Best: 4+
Playing Time: 180 minutes
Weight (Complexity): 3.93 / 5
Mechanisms: Area Majority / Influence, Command Cards, Cooperative Game, Income, Investment, Secret Unit Deployment, Solo / Solitaire Game, Turn Order: Claim Action, Worker Placement, Worker Placement, Different Worker Types
Category: Economic, Fantasy, Territory Building
Family: Components: Meeples, Components: Miniatures, Constructions: The Great Wall (China), Country: China, Crowdfunding: Gamefound, Crowdfunding: Kickstarter, Digital Implementations: TableTop Simulator Mod (TTS), Misc: Eastar Game Manufacturing
Designer: Kamil 'Sanex' Cieśla, Robert Plesowicz, Łukasz Włodarczyk
Artist: Piotr Gacek
Publisher: Awaken Realms, Albi, CrowD Games, Delta Vision Publishing, Korea Boardgames, Maldito Games, YOKA Games
Category: Worker Placement
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The Great Wall is a new asymmetric worker/soldier placement game with engine building themes and a twist in form of a constantly attacking AI (Mongolian Horde) that requires players to sometimes cooperate in order to defeat it. This is a new major board game from Awaken Realms. Players will control ancient clans in China trying to defend against invading Mongolian hordes and build a Great Wall. While every player will want to win (by earning VP = Honor) they also need to sometimes cooperate to defend against the hordes. Each clan will be asymmetric through its chosen Leader (resource production/starting resources/starting workers and units) and this asymmetry will increase as the game progresses (players will hire Advisors with unique skills, often creating unique engines). In The Great Wall, the players take the role of Generals defending the Wall against the Mongol Horde. The game is played over a series of turns called Years, each divided into 4 parts called Seasons. During Spring, new barbaric hordes invade the fields in front of the Great Wall and prepare to launch their assault. Summer is the time when generals prepare for the assault and mobilize their forces. During Fall, players take their turns, playing Command cards, resolving their effects and Activating Locations to gain various benefits. In Winter, the last layer of Defense is activated, then, the hordes try to assault the Walls. During the course of the game, players will create their own unique engines based on their clan strength as well as interact with other players during all phases of the game, trying to get the most Honor points, which can be gained in a lot of different ways. At the end of the game, the player with the most Honor wins. —description from the publisher

Related

Average Playing Time

4-8 hours

Best Player Count

3 Best

Collection

Hannes

Difficulty

Heavy

Played

Played

Recommended Player Count

Solo, 2 Players, 3 Players, 4 Players

Expansion Image
Players: 1 - 4, Recommended: -, Best: 2
Playing Time: 180 minutes
Weight (Complexity): 4.17 / 5
Towers & War Machines Employ crafty engineers to build ingenious, death-bringing machines, and to raise towers with slots for them! Each player will be able to build towers (they are located between Wall Sections) and place chosen war machines onto them. There are three variants of War Machines: cannons, rocket batteries, and powerful siege crossbows. Not only you will be able to use them in the game, greatly enhancing your defense potential, but also, each player will get a few upgrade cards to choose from, giving further variation and replay possibilities to the War Machines. For example, one player might favor building cannons, but they want them to be as cheap as possible, while another might concentrate on a single but very powerful one. Additional Horde types & Siege Engines Mongols have brought some siege engines with them! Some of the Hordes cards will come with the special engines to try and break your walls. Defend yourself against battering rams, which will break your walls, catapults, which will strike your archers, and Hordes with siege towers, which will change the way you plan your defense. They will try and counteract your towers, employing miners to tear them down. New Hordes will add to the replayability while being able to be used in basic games as well. New Troops! Each Clan sends out their elite warriors to join the fray - all of the Clans will have their own unique and extremely powerful Soldier! You can upgrade one of your basic Soldier types into an elite. For example, Snake Clan will be upgrading their Archers into Chu-Ko-Nu Crossbowmen, being able to outshoot any of the opponents quickly. On the other hand, Dragon Clan, as befits their name, will equip some of their Spearmen with fire-lances. You can be sure they won’t be cheap, but if you can get them recruited early in the game, you will gain a huge advantage over the Hordes (and your opponents). New Generals, Advisor, Artefacts and Tech-Trees! This expansion brings also new Generals, Advisors and Artifacts to further enhance replayability and allow for bigger customization of your desired tactics. Additionally, this expansion will introduce Tech-Trees creating new exciting possibilities of development for each clan. Whit those cards you will be able to adjust your strategy and invest into Towers, War Machines or enhanced Army units! —description from the publisher
Expansion Image
Players: 1 - 4, Recommended: -, Best: 2
Playing Time: 180 minutes
Weight (Complexity): 3.67 / 5
This special addon consists of 1 big miniature, 1 mini board and deck of 5 cards. The Dragon is the weapon of last resort, to use if you see that you won’t be able to hold a Wall. Using it carries great danger, but usually positive effects will overshadow the negatives. If you want to use Iron Dragon you will have to assign Clerk to it. First player will have to spend resources to cast the cannon, but will get to choose on which Wall Section it will be deployed. It is obvious, that Emperor will bestow great Honor on the one, who created such a great weapon. Then, all players can send their Clerk to shoot from the Iron Dragon. When player shoots, they draw 1 card from mini-deck, showing what effect the shot had. Effects vary from blowing huge hole in the Horde card, through just scaring them off for a turn, to cannon exploding and destroying current level of the wall. If you do not like the random effect you can play that you can choose the effect - even exploding it sometimes, so other player cannot use it or you can build it (and earn Honor for doing so) yourself. —description from the publisher
Expansion Image
Players: 1 - 4, Recommended: -, Best: -
Playing Time: 180 minutes
Weight (Complexity): 3.50 / 5
12 new Advisors 4 of the new Advisors are based on mythical beasts and come along with meeples/miniatures, depicting statues of these fantastic creatures. Player, who buys one of them, may place the miniature in a dedicated place on the board to gain new, powerful benefits. The location it will be placed is crucial, so it's essential to plan it right! Qilin, as a symbol of prosperity, allows gathering additional wood, gold, stones, or Meditation from a chosen Location. Qilin is like an extraordinary Clerk - it doesn't need any empty slot, and when it is removed from the board, you may place a regular Clerk in its place for free. Yinglong, a mighty winged dragon, will inspire your soldiers. You place Yinglong on a chosen Wall Section - it allows you to gather your forces in this place instantly. Additionally, Soldiers under Yinglong presence fight with great zeal, counting as two when gaining Honor for defeated Hordes! Spirit Turtle, a sacred shelled beast, blesses your army with resilience, lowering your losses on one of the Wall Sections. How? Your Soldiers won't die here! Finally, Fenghuang, a blessed bird, is a symbol of virtue. Exchange all your Overseers for Fenghuang and place it on a chosen Location. It acts as triple Overseer of the maximum level in this Location. Additionally, your former Overseers go back to your pool, so you can recruit them again in the Barracks! Other 8 Advisors are similar to Advisors from the core game, but in the case of the essential mechanics, the more the better - more choice and more replayability (but the base game offers tons of options). Here are a few examples: Allow your Cavalry to move freely between Walls! Gain more precious Honor if you are a leader! Take 1 Artifact and make it your own! Ignore the Honor penalty when you activate Location on your own! 8 new Tactic cards 2 new types of Tactic card (4 copies of each) will change your strategy. Here's your new options during battles: Hold the Line! - it rewards cooperation: all players that defend the Wall Section gain additional Honor. But, of course, you will gain the best benefit ;) Wipeout - raise the stakes! If you win, your Soldiers may attack again this turn! If not, they will die. “Ancient Chronicle” Game Modes 6 new “Ancient Chronicle” Game Modes bringing further challenges for your game. Plan on how to gain an advantage against other clans using new rules introduced during each Year of the game. More themes and background stories, more exciting new special rules, buildings, setup changes and so on. 10 Relics Players gain a new option of scoring - they may use new type of cards: Relics. Relics are similar to Artifacts, but: You can upgrade them, so they will grant better benefits for all (but you also give a signal to your opponents that you're interested in this Relic), You gain the rewards according to the place won on this Relic - the first place will gain the best bonus, the second a little worse, and so on. Some of the Relics may activated in each Year, not only at the end of the game —description from the publisher
Expansion Image
Players: 1 - 5, Recommended: 5, Best: 4
Playing Time: 180 minutes
Weight (Complexity): 4.00 / 5
This was the additional stretch goal content given to Kickstarter backers in a separate box. Contents includes: 5th Player Expansion, Ancient Chronicles Expansion, Genghis Khan Expansion, and Rat Expansion. Some early bird backers also received the Iron Dragon expansion in this box.

Amarice rated: N/A/10

EB Backer. Marshals (variant): https://boardgamegeek.com/thread/3243287/marshals-fan-made-variant Rules Summary (Spanish): https://boardgamegeek.com/filepage/273841/resumen-de-reglas

velvetcompadre rated: N/A/10

kickstarted

Parabellum76 rated: N/A/10

With upgrade pack

GiocatoreFolle rated: N/A/10

stimato MARZO 2021

sohszehan rated: N/A/10

Oct 2021

ekskafeas rated: N/A/10

1

rahdo rated: N/A/10

gobbles up too much shelf space plus my wife didn't like the theme of killing lots of people to defend the homeland, but that aside it's a VERY smart worker placement tower defence game. of the two modes, competitive is better, but co-op is pretty darn good too 🙂

Blacksad rated: N/A/10

[b]Nota[/b] KS realizado conjuntamente con Joan Prats (Jan_Gustaffson)

Cielfall rated: N/A/10

Kickstarted

camarodragon rated: N/A/10

Kicked

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