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A5
Arkham Horror 2nd Edition
Arkham Horror 2nd Edition - Image 2
Home / Storytelling

Arkham Horror 2nd Edition

BGG Rank: 453
Players: 1 - 8, Recommended: 8+, Best: 8+
Playing Time: 240 minutes
Weight (Complexity): 3.59 / 5
Mechanisms: Cooperative Game, Dice Rolling, Events, Finale Ending, Hand Management, Lose a Turn, Point to Point Movement, Role Playing, Solo / Solitaire Game, Stat Check Resolution, Variable Player Powers
Category: Adventure, Fighting, Horror, Novel-based
Family: Components: Map (City Scale), Components: Standees, Digital Implementations: VASSAL, Game: Arkham Horror, Game: Arkham Horror (Second Edition), Misc: Dice Tower Hall of Fame, Players: Games with Solitaire Rules, Series: Arkham Horror Files (Fantasy Flight Games), Theme: Cthulhu Mythos
Designer: Richard Launius, Kevin Wilson
Artist: Anders Finér, Rafał Hrynkiewicz, Richard Launius, Henning Ludvigsen, Patrick McEvoy, Kurt Miller, Scott Nicely, Vlad Racean, Brian Schomburg, Kevin Wilson
Publisher: Fantasy Flight Games, ADC Blackfire Entertainment, Arclight Games, Delta Vision Publishing, Edge Entertainment, Galakta, Giochi Uniti, Heidelberger Spieleverlag, Hobby World, Korea Boardgames, Nexus Editrice, Smart Ltd, Ubik, Wargames Club Publishing
Categories: Storytelling, Worker Placement Tag: Lovecraft
  • Description
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The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination. Only a handful of investigators stand against the Arkham Horror. Will they Prevail? Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close gates to other dimensions that are opening up around town. With too many gates open the Ancient One awakens and the players only have one last chance to save the world - defeat the Ancient One in combat!

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Average Playing Time

4-8 hours

Best Player Count

4 Best

Collection

Kevin

Difficulty

Standard

Played

Played

Recommended Player Count

Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players

Special Mechanisms

Cooperative, Traitor, Variable Player Powers

Expansion Image
Players: 1 - 8, Recommended: 8+, Best: 8
Playing Time: 240 minutes
Weight (Complexity): 3.38 / 5
Game description from the publisher: A recent find at Miskatonic University has unearthed even more mysteries pertaining to the strange happenings in Arkham, Massachusetts. While the worshippers of the Ancient One grow in strength, the stalwart defenders of this sleepy town are put to the ultimate test. The fight against the unknown forces of the cosmos is far from over, and those that thought they stood a chance against the mythos have a lesson to learn. Miskatonic Horror is a new type of Arkham Horror expansion that builds upon the materials found in the ample library of other Arkham Horror expansions. While the components and rules found in Miskatonic Horror can be enjoyed with only the Arkham Horror base game, the more expansions you incorporate, the more aspects of Miskatonic Horror you can enjoy. With nearly 450 new cards, Miskatonic Horror includes: • New Skill, Gate, and Mythos cards for the Arkham Horror base game. • Additional Exhibit Item cards for Curse of the Dark Pharaoh. • New Injury, Madness, Dunwich Location, and Dunwich Horror cards for Dunwich Horror, as well as an all new Dunwich Horror Herald sheet. • More Blight and Act cards for The King in Yellow. • New Kingsport Location, Epic Battle, Blessings of Noden, and Visions of Hypnos cards for Kingsport Horror. • Over 20 new Cult Encounter cards for The Black Goat of the Woods. • New Innsmouth Location and Innsmouth Look cards for Innsmouth Horror. • Additional Relationship cards and Reckoning cards for Lurker at the Threshold. • Plus new Player reference sheets and a new Institution variant!
Expansion Image
Players: 1 - 8, Recommended: 8+, Best: 8
Playing Time: 240 minutes
Weight (Complexity): 3.38 / 5
Game description from the publisher: A recent find at Miskatonic University has unearthed even more mysteries pertaining to the strange happenings in Arkham, Massachusetts. While the worshippers of the Ancient One grow in strength, the stalwart defenders of this sleepy town are put to the ultimate test. The fight against the unknown forces of the cosmos is far from over, and those that thought they stood a chance against the mythos have a lesson to learn. Miskatonic Horror is a new type of Arkham Horror expansion that builds upon the materials found in the ample library of other Arkham Horror expansions. While the components and rules found in Miskatonic Horror can be enjoyed with only the Arkham Horror base game, the more expansions you incorporate, the more aspects of Miskatonic Horror you can enjoy. With nearly 450 new cards, Miskatonic Horror includes: • New Skill, Gate, and Mythos cards for the Arkham Horror base game. • Additional Exhibit Item cards for Curse of the Dark Pharaoh. • New Injury, Madness, Dunwich Location, and Dunwich Horror cards for Dunwich Horror, as well as an all new Dunwich Horror Herald sheet. • More Blight and Act cards for The King in Yellow. • New Kingsport Location, Epic Battle, Blessings of Noden, and Visions of Hypnos cards for Kingsport Horror. • Over 20 new Cult Encounter cards for The Black Goat of the Woods. • New Innsmouth Location and Innsmouth Look cards for Innsmouth Horror. • Additional Relationship cards and Reckoning cards for Lurker at the Threshold. • Plus new Player reference sheets and a new Institution variant!
Expansion Image
Players: 1 - 8, Recommended: 8+, Best: 8
Playing Time: 240 minutes
Weight (Complexity): 3.49 / 5
Dunwich Horror is a large-box expansion for the Fantasy Flight Games edition of Arkham Horror, and is a part of the Arkham Horror Series. Once again, terror has come to New England, this time spreading to the small country town of Dunwich, just a few miles from Arkham. The area is filled with rolling hills, many of which are topped with mysterious stone circles or the ramshackle houses of the recluses who live outside of town. At night, the piping of the whippoorwills fills the air, while lightning bugs dance in the witch-haunted hallows. This is a place where dark pacts with unknown forces are made, and where city folk go to disappear without a trace. But however much the people of Dunwich may distrust outsiders, they desperately need your help against the Horror that has manifested on the Whateley farm... Dunwich Horror adds 8 new Investigators, 4 new Ancient Ones and many new Investigator cards, Mythos cards and monsters to the base set. It also adds new location cards, for a total of 14 cards at each location instead of 7. Dunwich Horror also adds many new mechanics. Players can take a train to Dunwich (a new board that is placed on the end of the Arkham board), which adds 9 new locations and 2 new outer worlds to the game. Players reduced to 0 stamina or sanity have the option of drawing from the Injury or Madness deck, acquiring permanent handicaps, rather than losing half their items and clue tokens. Gates are no longer permanently sealed (a popular house rule in the base game). Condition cards provide benefits to all players may be activated. And, of course, the Dunwich Horror itself - not as strong as the Ancient Ones, yet far stronger than any other monster in the game. This expansion also features revised rules and an FAQ that addresses many of the perceived faults of the base game. Replacement cards are provided for items and spells that are subject to errata.
Expansion Image
Players: 1 - 8, Recommended: 8+, Best: 8
Playing Time: 240 minutes
Weight (Complexity): 3.15 / 5
Curse of the Dark Pharaoh is an Egyptian-themed expansion for Arkham Horror that contains 166 cards. It is a part of the Arkham Horror Series. A museum exhibit has come to Arkham and can either stay as a permanent part of the base game (cards mixed in with original deck), or visit when you wish (cards kept separate). The expansion contains: 45 Arkham location cards, 27 new gate cards, 21 new spell cards, 7 new ally cards, 4 benefit and detriment cards, 18 "barred from neighborhood" cards and 22 exhibit item cards, representing the ancient relics from Egypt.
Expansion Image
Players: 1 - 8, Recommended: 8+, Best: 8+
Playing Time: 240 minutes
Weight (Complexity): 3.21 / 5
This expansion to the Arkham Horror Series, introduces a major new mechanic to the game -- Heralds, who prepare the way for the Ancient One to arrive. In addition, old familiar faces will be turned against the investigators in ways they never expected. Featuring over 160 new cards, The King in Yellow heralds a darker age for Arkham Horror fans. 13 Blight cards, old friends gone irretrievably mad. 7 Magical Effect cards representing powerful new abilities. The new Herald mechanic and the King in Yellow Herald. 3 new Monster tokens, more horrible than any before! Over 160 new cards, detailing new items, new spells, and new horrible happenings in Arkham and beyond!
Expansion Image
Players: 2 - 8, Recommended: 8+, Best: 8
Playing Time: 240 minutes
Weight (Complexity): 3.38 / 5
A big-box expansion for Arkham Horror, and is a part of the Arkham Horror Series. The Great Old Ones return to Massachusetts and this time they are unleashing their monsters on Kingsport. Join new investigators to combat new creatures before battling a new Ancient One. Can you save the world before they stir in their slumber.... Kingsport includes a new board featuring the town of Kingsport, 8 Investigators, 4 new Ancient Ones, 2 Heralds, 3 Guardians (like Heralds, but helpful rather than hurtful) and tons of cards and monsters.
Expansion Image
Players: 1 - 8, Recommended: 8+, Best: 6
Playing Time: 180 minutes
Weight (Complexity): 3.58 / 5
Of all the cities found in H.P. Lovecraft’s vision of Massachusetts, perhaps none is quite so deadly as the small fishing village of Innsmouth. Decrepit and dying, Innsmouth is being consumed from within by an ancient pact once made to save the town. The investigators will find every hand turned against them as they explore its rotting docks and fetid beaches. In the end, perhaps the only way to save Innsmouth is by destroying it along with the terrible creatures that haunt its waters near Devil Reef. Innsmouth Horror introduces several new game concepts to the Arkham Horror Series, including Personal Stories unique to each investigator as well as the Innsmouth Look. The town of Innsmouth is hostile to the investigators, and they may well find themselves thrown in jail and fed to a Shoggoth while they search the town for evidence to call in the Feds. However, leaving Innsmouth to fester is a bad idea, since the Deep Ones will gather and rise, bringing with them the Ancient One. Innsmouth Horror also adds 16 new investigators, eight new Ancient Ones, two new Heralds, Epic Battle cards for the new Ancient Ones, over 30 new monster markers, plenty of new encounters, and an expansion board featuring the town of Innsmouth. Over all, this expansion adds over 300 new cards to the base game.
Expansion Image
Players: 1 - 8, Recommended: 8+, Best: 5
Playing Time: 240 minutes
Weight (Complexity): 3.34 / 5
The Lurker at the Threshold is a boxed expansion set for Arkham Horror, the classic cooperative board game for 1-8 players, set in a world of gothic horror created by author H. P. Lovecraft. This expansion will bring new levels of dread to your table top, with the addition of a brand new Herald Sheet for "The Lurker at the Threshold" – a powerful and malevolent being that has appeared to prepare the way for the Ancient One, plus more than 200 components and some extraordinary new game mechanics to boot. One of the highlights is the full set of 18 Gate markers that are designed to replace those from the Arkham Horror core set, as well as those from The Dunwich Horror and The Kingsport Horror. They are treated exactly the same as the previous Gate markers, except that each Gate now has an additional characteristic. For example, the "Gate of Madness" will cause an investigator to lose one Sanity when they fail to close the Gate, and a "Moving Gate" moves along with monsters during the Mythos phase. Brand new to The Lurker at the Threshold are Relationship Cards for use in games with two or more players. Each player draws one Relationship Card at the start of the game, which describes some advantage gained due to how the investigator to your left is related to you. Perhaps you are business associates and mutually reap the benefits of income, or both are Students of the Arcane and gain more frequent access to the Spell deck. No matter how you're related, these will bring a more interesting back-story to your game, involving your characters in more ways than ever before. Finally, The Lurker at the Threshold introduces the Dark Pact deck, which will tempt foolish investigators to enter into a terrible arrangement with the Lurker itself. Although these Dark Pacts may grant your investigator enhanced abilities, there is sure to be a cost. What happens when the price is too high? Of course, with over 100 new Location cards, Mythos cards, Gate cards and Spells, plus more Common and Unique Items, The Lurker at the Threshold will enhance and expand the enjoyment of Arkham Horror for players of all skill levels. -- from the publisher's web site, edited slightly to be up-to-date

emackie rated: N/A/10

Wanted (new version when it comes out) I have the following to trade: Ticket to Ride Betrayal at Hill House Settlers of Catan travel edition Risk Lord of the Rings Blood Bowl Dwarven Forge Room Set Dwarven Forge Room and Passages Set all items in excellent condition and barely used (except for some of the Blood Bowl minis that are painted)

fireborn rated: N/A/10

getting major buzz, must learn more

ljw74us rated: N/A/10

f4

McCoy Pauley rated: N/A/10

This is based only on having played the game solo -- fun, and I'd be up for doing it again, and even more interested in getting this going with a few more people.

AUGG rated: N/A/10

Best with 4

_Dani_ rated: N/A/10

English Felix

Gomer rated: N/A/10

2005 acquisition.

passif rated: N/A/10

At Nexus/AWX (Randburg)

philip.dutre rated: N/A/10

I don't remember playing this one.

Fawkes rated: N/A/10

Cthulhu game... automatic watchlist. Good FFG Cthulhu CCG only improves chances. The art will probably be outstanding. Hoping for early rules spoiler... *** UPDATE: Looks like they DIDN'T streamline the game. It's still unnecessarily long. Too "American". Off the watchlist.

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