Skip to content
Plucom Boardgame Collection and EventsPlucom Boardgame Collection and Events
  • Home
  • Collection
  • Calendar
  • Inspiration
  • Account
  • Login / Register
  • 0
    Cart

    No products in the cart.

    Return to shop

B2
Memoir '44
Memoir '44 - Image 2
Home / Wargame

Memoir ’44

BGG Rank: 208
Players: 2 - 8, Recommended: 8+, Best: 8
Playing Time: 60 minutes
Weight (Complexity): 2.27 / 5
Mechanisms: Area Majority / Influence, Campaign / Battle Card Driven, Command Cards, Dice Rolling, Die Icon Resolution, Grid Movement, Hand Management, Hexagon Grid, Line of Sight, Modular Board, Movement Points, Scenario / Mission / Campaign Game, Simulation, Team-Based Game, Variable Set-up
Category: Miniatures, Wargame, World War II
Family: Components: Miniatures, Country: France, Country: Germany, Country: USA, Digital Implementations: Board Game Arena, Game: Memoir '44, Misc: Dice Tower Hall of Fame, Players: Two-Player Only Games, Players: Wargames with Rules Supporting Only Two Players, Series: Commands & Colors
Designer: Richard Borg
Artist: Cyrille Daujean, Julien Delval, Don Perrin, Claude Rica
Publisher: Days of Wonder, ADC Blackfire Entertainment, Edge Entertainment
Category: Wargame
  • Description
  • Additional information
  • Expansions
  • Reviews
  • Play Logs
  • Useful Links
  • Versions
Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes. Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength. "By design, the game is not overly complex", says Memoir '44 designer, Richard Borg. "The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory." In addition to the large, double-sided gameboard, Memoir '44 includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice. Memoir '44 is designed for 2 players but easily accommodates team play. With Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other. The Memoir '44 series consists of the base game and a number of expansions. This game is based upon Richard Borg's Command and Colors system.

Related

Average Playing Time

2-4 hours

Best Player Count

2 Best

Collection

Kevin

Difficulty

Standard

Played

Played

Recommended Player Count

2 Players

Expansion Image
Players: 2 - 2, Recommended: -, Best: 2
Playing Time: 60 minutes
Weight (Complexity): 2.33 / 5
Memoir '44: Equipment Pack Bonus Scenarios is a twelve-page booklet with eight new scenarios for use with Memoir '44 and the new troops, weaponry, and military vehicles included in Memoir '44: Equipment Pack. The scenarios include French Stand Near Arras during the fall of Dunkirk, the battle of Vetko Village in the Soviet-Finnish Winter War, and British counter-attack against the Japanese in Burma at Torbung.
Expansion Image
Players: 2 - 8, Recommended: -, Best: -
Playing Time: 90 minutes
Weight (Complexity): 2.33 / 5
The Battles of Khalkhin-Gol, the first installment in Days of Wonder's second series of Memoir '44 Battle Maps, offers a campaign of six standard scenarios that can be enhanced with the two pre-printed Breakthrough battles provided in this expansion. In more detail, The Battles of Khalkhin-Gol is a series of battles fought along the Halha River (Khalkhin-Gol) on the Soviet-Japanese border at the very beginning of World War II. The Japanese Sixth Army was facing the Soviet 57th Special Corps, including Mongolian cavalry. At first, the battles were only short skirmishes, but it soon escalated into open war. The whole campaign lasted five months and ended with a Soviet victory. The six standard scenarios of this expansion can be played separately or as a campaign, with each scenario outcome impacting the following one. The pre-printed Breakthrough scenarios — Bain Tsagan Heights and Tightening the Noose — can be played in the campaign as well as one of the two Overlord scenarios, Encirclement at Khalkhin-Gol. The second Overlord scenario, Cape Torokina Landings, highlights the fierce battle for Cape Torokina between U.S. Marines and Japanese forces that took place years later; therefore, it is not part of the campaign. This expansion also includes six Soviet BA-10 Armored Cars and six Japanese Type 97 Te-Ke tankettes that players will find useful for many of the scenarios included. The Battles of Khalkhin-Gol is designed for 2 to 8 players. Each oversized map is ready-to-play with all terrain, obstacles, and unit positions pre-printed so players can simply add the figures and play. The various scenarios of the expansion require one copy of Memoir '44 (two for the Overlord scenarios), as well as the Terrain Pack, Eastern Front, and Pacific Theater expansions. The Equipment Pack and Winter Wars expansions are also recommended. —description from the publisher
Expansion Image
Players: 2 - 8, Recommended: 6, Best: 2
Playing Time: 60 minutes
Weight (Complexity): 2.33 / 5
Lead your men through the merciless jungles of Burma, trying to escape the Japanese grasp, or rush to Rangoon before the British forces evacuate the city on the jungle scenario. Then, change the terrain and fight the first tank battle between U.S. and German forces in the sands of North Africa, where Stuart and Panzer clash in the middle of the desert. Through Jungle and Desert, the second installment in Days of Wonders' second series of Memoir '44 Battle Maps, includes six standard pre-printed scenarios with historical background and special rules, one token punchboard, and two new decks of combat cards: a Jungle Combat Cards deck and a Desert Combat Cards deck. The Jungle's scenarios can be played separately or as a campaign, with each scenario outcome impacting the following one. In addition, this expansion features two pre-printed Overlord scenarios that allow you to fight for Henderson Field in Guadalcanal or conduct a a huge desert battle that marks the beginning of the second battle of El Alamein in Operation Lightfoot. To use this expansion, you need at least one copy of Memoir '44 as well as the Pacific Theater and Mediterranean Theater expansions. The publisher also recommends the Terrain Pack and Equipment Pack expansions.
Expansion Image
Players: 2 - 8, Recommended: 1, Best: 4
Playing Time: 120 minutes
Weight (Complexity): 2.73 / 5
Air supremacy was a constant challenge during World War II. In the Battle of France, the Luftwaffe's powerful Stukas were a key component to the German's blitzkrieg strategy that led them to victory. Over the English Channel, the heroism of RAF pilots saved their country from an invasion. In the skies of Kursk, Smolensk and Stalingrad, many Soviet pilots defended their land against German bombs. And when the Allied forces landed in Europe, it was under a constant aerial cover of fighters, fighter-bombers, and bombers. At that time, Allied air supremacy was at its pinnacle. In the Memoir '44: New Flight Plan expansion, players can deploy air units such as fighters, fighter-bombers and even bombers to support their troops on the battlefield. This is not the first time airplanes will make an appearance in the Memoir '44 system, but with its all new set of streamlined rules, Memoir '44: New Flight Plan grants many new tactical options and is compatible with all existing scenarios in all theaters of operation. The expansion also comes with 21 new scenarios and 16 finely-crafted, legendary planes, in impressive sizes, such as the B-17 that measures 72mm by 101mm.
Expansion Image
Players: 2 - 2, Recommended: -, Best: 2
Playing Time: 0 minutes
Weight (Complexity): 2.00 / 5
Booklet with ten bonus scenarios for Memoir '44. The scenarios are all designed by Jacques "jdrommel" Davi. The booklet was handed out during the UK Games Expo 2019 by Asmodee to celebrate the release of the New Flight Plan expansion.
Expansion Image
Players: 2 - 8, Recommended: 8+, Best: 8
Playing Time: 60 minutes
Weight (Complexity): 2.27 / 5
Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes. Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength. "By design, the game is not overly complex", says Memoir '44 designer, Richard Borg. "The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory." In addition to the large, double-sided gameboard, Memoir '44 includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice. Memoir '44 is designed for 2 players but easily accommodates team play. With Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other. The Memoir '44 series consists of the base game and a number of expansions. This game is based upon Richard Borg's Command and Colors system.
Expansion Image
Players: 2 - 2, Recommended: 2+, Best: 2
Playing Time: 60 minutes
Weight (Complexity): 2.13 / 5
Memoir '44 - Terrain Pack is an expansion for Memoir '44. Description from the publisher: From the sand dunes of North Africa to the mountain passes of Northern Italy; from the Pripet Marshes of Southern Belarus to the high ground surrounding Operation Market Garden. Prior to WWII, never before in history had a conflict been fought by so many men over such vast expanses of land and so many different terrain types. As many of you have discovered, Memoir '44 is more than just a game, it is also a complete and expandable game system in its own right. With this in mind, we are pleased to bring you the Memoir'44 Terrain Pack Expansion. Filled to the brim with new terrain pieces, new elite unit badges, and additional victory medals, this expansion also includes dozens of new game elements, including rules for North African warfare, minefields, big gun markers, radar stations, supply depots, airfields and more. Part of the Memoir '44 series.
Expansion Image
Players: 2 - 8, Recommended: 6, Best: 8+
Playing Time: 60 minutes
Weight (Complexity): 2.17 / 5
An expansion for Memoir '44. Description from the publisher: From the frozen shores of Lake Ladoga to the burning ruins of Stalingrad, relive some of the most intense battles of WWII, where entire Army groups disappeared faster than a single battalion on the beaches of Normandy. This expansion follows Expansion one, the Terrain Pack. While the Terrain Pack focused on new terrain and rules, the Eastern Front expansion is devoted to the ferocious battles that pit the Axis and Soviet forces against each other. Also included is a scenario drawn from the Russian-Finnish war, and an Overlord scenario of what turned out to be the largest tank battle in history: Kursk Part of the Memoir '44 series.
Expansion Image
Players: 2 - 8, Recommended: 4, Best: 4
Playing Time: 60 minutes
Weight (Complexity): 1.93 / 5
The Memoir '44: Winter/Desert Board Map is a new double-sided Battlefield board for Memoir '44 that features frozen expanses on one side and desert ones on the other. It also includes a simple set of Campaign rules to link scenarios together and Blitz rules for Early War conflict.
Expansion Image
Players: 2 - 8, Recommended: 6, Best: 8+
Playing Time: 60 minutes
Weight (Complexity): 2.19 / 5
This expansion for Memoir '44 takes you to the Pacific Theater, complete with a new Japanese army, new terrains and new command rules for the Imperial Japanese Army and the US marines. Part of the Memoir '44 series. Expands: Memoir '44
Expansion Image
Players: 2 - 2, Recommended: -, Best: -
Playing Time: 60 minutes
Weight (Complexity): 1.56 / 5
This postcard expansion contains one Memoir '44 battle scenario - Baraque de Fraiture (Parker's Crossroads) - December 20-23, 1944 - as part of the Battle of the Bulge. The postcard was created as a holiday season limited edition by Days of Wonder and made available via their website or FLGS. The scenario can now be viewed at Days of Wonder's Memoir '44 Military Archives. In addition to the base game, the Eastern Front expansion is required for play and the Winter/Desert Board Map is recommended for cosmetic reasons. Part of the Memoir '44 series. Expands: Memoir '44 (required) Memoir '44: Eastern Front (required) Memoir '44: Winter/Desert Board Map (recommended)
Expansion Image
Players: 2 - 8, Recommended: 8, Best: 8
Playing Time: 90 minutes
Weight (Complexity): 2.49 / 5
Take your game to the next level with Operation Overlord and relive the battles of WWII on a grand scale. With up to 4 players per side, you will soon experience the highs and lows of being part of a military-style chain of command. Combined with an original copy of Memoir '44, this expansion includes all the material required to play Overlord games. Scenarios are not included; this expansion is designed to be played with our Memoir '44 Battle Map series of Overlord maps. This expansion for Memoir '44 is part of the Memoir '44 series.
Expansion Image
Players: 2 - 8, Recommended: 7, Best: 8
Playing Time: 90 minutes
Weight (Complexity): 2.21 / 5
From the publishers website: The Hedgerow Hell Memoir '44 Overlord BattleMap expansion includes a large-scale, double-sided map with two new Memoir '44 Overlord Scenario's - Hedgerow Hell and The Cadets of Saumur, plus 6 new Dodge Truck miniature figures. The oversized map, which is 57 x 27.5 inches in size, is ready-to-play with all terrain, obstacles and unit positions pre-printed - just add figures! It also features the scenario rules, terrain and unit summary cards, and historical background. Perfect for group play at home or gaming events with fellow Memoir '44 friends, the Overlord BattleMap series is designed for 2 to 8 players and requires either 1 copy of the original Memoir '44 board game, plus the Operation Overlord Expansion; or 2 copies of the board game.' Expands: Memoir '44 (2 copies required) -or- Memoir '44: Operation Overlord (1 copy with the base game)
Expansion Image
Players: 2 - 2, Recommended: 2+, Best: 2+
Playing Time: 60 minutes
Weight (Complexity): 2.17 / 5
The Mediterranean Theater Expansion introduces British Army figures and rules to the Memoir '44 game system, as well as a whole new class of Special Weapon Assets to embed in infantry units. Also included are eight new historical scenarios in North Africa, 44 new, double-sided Terrain tiles, plus new obstacles, markers, and special-forces badges. Part of the Memoir '44 series. Expands: Memoir '44
Expansion Image
Players: 2 - 2, Recommended: -, Best: -
Playing Time: 60 minutes
Weight (Complexity): 0.00 / 5
Double-sided BREAKTHROUGH format map. Side 1 - Countryside Map. Side 2 - Breakthrough to Gembloux Scenario. Includes both English and French text. This Memoir ‘44 Breakthrough Battle Map will take you deep into the battles of World War II with two, double-sided, 9-panel pre-printed maps. These oversize boards stretch the limit of current printing technology and are 13 x 17 hexes deep, opening up the Breakthrough format to new, more expansive scenarios. Exists with and without an envelop.
Expansion Image
Players: 2 - 8, Recommended: 7, Best: 8
Playing Time: 90 minutes
Weight (Complexity): 2.49 / 5
From DoW website: Hot on the heels of their success in Operatsiya Bagration, Soviet forces struck deep towards the Baltic coast, rapidly severing communications between German Army Group North and what little was left of Army Group Center. By early October 1944, the Soviets were in view of the Baltic Sea, near the port of Memel, definitively cutting off Army Group North from any retreat route through East Prussia. Despite Guderian's plea for an evacuation by sea and subsequent redeployment in Central Europe where forces were desperately needed to help stabilize an increasingly dicey situation, Hitler stubbornly refused. Instead, he ordered the 200,000+ German troops to entrench themselves, in the hope of using the Courland Pocket as a springboard for a future offensive. Part of the Memoir '44 series.
Expansion Image
Players: 2 - 8, Recommended: 7, Best: 8
Playing Time: 90 minutes
Weight (Complexity): 2.38 / 5
From DoW website: The Sword of Stalingrad expansion features 2 large-scale ready-to-play Overlord Scenarios; 2 standard scenarios; new Summary cards for the previously published Battle Maps and Mediterranean Theater expansion; and, for the first time, additional cards for in-game play - the new Combat Deck specifically designed for urban warfare. Sword of Stalingrad Holed up in a Grain Elevator overlooking a strategically vital square, you just watched the South Railway Station change hands 14 times in the past 6 hours. Will you survive the next onslaught? Rats in a Factory The Northern Factories: A ghastly place for a battle… heavy metal sheets creaking in the wind. Smart animals flee, leaving only rats to thrive in this burning hell! The Battle Map series is designed to encourage team play and accommodates up to 8 players; each map comes ready-to-play with all terrain, obstacles and unit positions pre-printed, making set-up a snap. Battle Map Volume 3 includes 2 standard scenarios that are playable on a regular Memoir ‘44 board - Mamayev Kurgan and Pavlov, Hero of the Soviet Union.
Expansion Image
Players: 2 - 2, Recommended: -, Best: 2
Playing Time: 40 minutes
Weight (Complexity): 2.17 / 5
West of the Dauphiné Alps, the Vercors Plateau forms a 3,000 feet high natural fortress with limited access to the outside world. Following the invasion of France’s Zone Libre by German and Italian armies, elements of the now disbanded Army of the Armistice found in Vercors the perfect base of operations from which to continue harassing the German occupier and its despised ally, the French Milice… So begins the background to the Vercors Campaign - five new scenarios created by Jacques “jdrommel” David that highlight the heroic Maquisards of the French Resistance and their battle against overwhelming SS forces on the Vercors Plateau in the summer of 1944. As with all Memoir ‘44 Campaigns, victory is earned over multiple battles with the outcome of each scenario determining the circumstances of the next.
Expansion Image
Players: 2 - 2, Recommended: 2+, Best: 2
Playing Time: 60 minutes
Weight (Complexity): 2.44 / 5
From the Days of Wonder website: Go deep behind enemy lines at Sword Beach as you airdrop in to capture the bridges of the Orne… Join Guderian’s famed Panzers as they battle the armored columns of the British Expeditionary Forces… Sign on for Operation Crusader to take on Rommel in the deserts of North Africa and liberate the garrison in Tobruk… The Memoir ‘44 Breakthrough Expansion will take you deep into the battles of World War II with two, double-sided, 9-panel board maps covering all four Memoir ‘44 map environments - countryside, beach, winter and deserts. These oversize boards stretch the limit of current printing technology and are 13 x 17 hexes deep, opening up the Breakthrough format to new, more expansive scenarios. The Breakthrough Expansion includes 15, never-in-print-before scenarios, created by Jacques “jdRommel” David, and Memoir ‘44 author, Richard Borg. These scenarios cover the Western and Eastern Fronts, as well as the Mediterranean and Pacific Theaters and include classic battles such as: Operation Crusader; Operation Amherst; and two different renditions of Sword Beach - all designed for the 13 x 17 hex Breakthrough format.
Expansion Image
Players: 2 - 8, Recommended: -, Best: 8
Playing Time: 90 minutes
Weight (Complexity): 1.93 / 5
From the DoW website: Here comes the final installment in our first Battle Maps series! The Disaster at Dieppe expansion features 2 large-scale ready-to-play Overlord Scenarios, 4 Standard Scenarios, 6 half-tracks miniatures and 6 Jeeps miniatures. Disaster at Dieppe highlights the ill-fated raid on the German-occupied coastal town of Dieppe, code-named, Operation Jubilee; while The capture of Tobruk features Rommel in June of ‘42 as he relentlessly pushes his Afrika Korps after smashing through the British lines at Gazala in North Africa. The Battle Map series is designed to encourage team play and accommodates up to 8 players; each map comes ready-to-play with all terrain, obstacles and unit positions pre-printed, making set-up a snap. Battle Map Volume 4 includes 6 half-tracks miniatures, 6 jeeps miniatures and 4 standard scenarios that are playable on a regular Memoir ‘44 board. The 4 Standard scenarios are: Raid on Barce and Rommel’s Right Hook, featuring the new Willys jeeps as long-range patrol cars; and Panzers in the Atlas and Le-Mesnil-Adelée, featuring the new Sd.Kfz. 250 half-tracks. Also included are detailed rules for the long-range patrol cars and half-tracks.
Expansion Image
Players: 2 - 2, Recommended: 2, Best: 2
Playing Time: 90 minutes
Weight (Complexity): 2.33 / 5
As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after 5 long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow-covered environment. But judge for yourself, soldier! Inside this pack you will find: - 88 double-sided Winter tiles, 28 Special Unit badges, 20 round markers and 16 obstacles - 20 Winter Combat cards, similar in concept to the Urban Combat cards introduced in Memoir '44: Sword of Stalingrad - 80 new Command cards, designed specifically for Breakthrough battles - New Winter Combat rules - New Troops, including the all new Tank Destroyer and Heavy Anti-Tank Gun units and Late War model versions of an Anti-Tank Gun, Mortar and Machine Gun These will all be critical to fighting (and winning!) the ten scenarios this booklet contains, all focused on those crucial 2 weeks of Christmas 1944 in the Ardennes. The first six scenarios included are all standard scenarios, playable with a single base game and this expansion alone (though a Memoir '44: Winter/Desert Board Map will add a nice cosmetic touch to your battlefield). The four scenarios that follow are gigantic Breakthrough renditions of the Battle of the Bulge. These will require a single copy of the already released Memoir '44: Eastern Front expansion, and the Memoir '44: Breakthrough maps, in addition to the aforementionned expansion.
Expansion Image
Players: 2 - 0, Recommended: -, Best: -
Playing Time: 240 minutes
Weight (Complexity): 1.75 / 5
Designed by Jacques "jdrommel" David, this campaign does not focus on a particular front or on an important general. It is dedicated to the memory of all of the GIs that, like Audie Murphy, did their duty during the dark hours of World War II, and that went "To Hell and Back". The 3rd US Infantry Division "Rock of the Marne" was one of the first divisions engaged in World War II. It fought in Sicily, in Italy (Salerne and Anzio landings), then in southern France, in Alsace, and finally in Germany, near the Czech border, where it finished the war. The division suffered heavy losses throughout the war, as it was engaged in violent battles in Italy and in the Vosges mountains. One of the bravest soldiers of this division was Audie Murphy, the most decorated American soldier of Second World War. He started the war as a private in the 15th US Infantry Regiment in 1943. By they time the war was over in 1945, he was a lieutenant with 38 medals, including the Medal of Honor. After the war, he became a Hollywood movie star and wrote an autobiographical book, "To Hell and Back", about his World War II experience. Required expansions: Terrain Pack, Eastern Front Recommended expansions: Winter Board, Campaign Book, Pacific Theater, Tigers in the Snow
Expansion Image
Players: 2 - 2, Recommended: -, Best: 2
Playing Time: 0 minutes
Weight (Complexity): 1.00 / 5
A six scenario booklet similar to The Vercors Campaign. The scenarios were used in the World Boardgame Championship 2011 and will be published in Q4/2011. Description from Days of Wonder forums: This year's theme will be a unique moment in military history: Operation Mercury, the German invasion Crete in May, 1941 -- the first large airborne invasion in history, where over 15,000 German paratroops and glider troops landed at several strategic points on the island. In addition, it was the first time the British made major use of intelligence gathered from the deciphered Enigma code -- they knew when the invasion was coming. The battle consisted of ten days of brutal, back-and-forth fighting.
Expansion Image
Players: 2 - 8, Recommended: 3, Best: 4
Playing Time: 120 minutes
Weight (Complexity): 2.50 / 5
The Memoir '44 Equipment Pack is a major expansion to the Memoir '44 game system and fills a game box as big as the original board game. With 186 plastic figures, the Equipment Pack includes 108 figures from four WWII nations, including French Infantry, Finnish Ski Troops, Italian Artillery and Polish Cavalry; 24 new pieces of Artillery (Flak-88's, "Long Tom" Big Guns, M7 Priests and "Screaming Meemies" Nebelwerfers); new Beach Landing equipment that includes six amazing Hobart's Funnies, complete with accessories; six Snipers; and scores of new Armor, Vehicle and Special Weapon Assets, including some Elefant Tank Destroyers, Kübelwagen Command cars, and M2 Mortars and Machine Guns. These figures can be deployed over many of the existing Memoir '44 scenarios and are also heavily featured in the eleven Standard, two Breakthrough and four Overlord new scenarios that come in the Equipment Pack. A rules booklet and 25 Summary cards complement this pack. This expansion requires at least one copy of the Memoir '44 base game. Many of its expansions are required to enjoy most of the included scenarios. We recommend that players at minimum own the Terrain Pack and the Winter/Desert board.

alfonzos rated: N/A/10

Truly wonderful game that might lure young people into the wargaming hobby.

Walt Mulder rated: N/A/10

Beyond Battle Cry! Fast, fun, and flavorful! My first 10 rating in a long while. Call it Beer & Pretzel or Wine & Cheese, Memoir 44 is just superb. Grognards beware, tank skirts not included.

Landdogger rated: N/A/10

2020-09-15 I am now less interested in war/combat games, so I've removed my rating. I think the production and mechanics of this game are great, but it's not something I'm excited to play. 2004-08-26 This is a really *fun* game. Not complicated at all and moves quickly. I really like how you can play a bunch of matches in a relatively short amount of time.

danwinn rated: N/A/10

Haven't played this yet...

ljw74us rated: N/A/10

clst II 8

ScrewTape rated: N/A/10

If you like Battlecry get this one. MUCH better than Battlecry. I cannot put my finger on why I think it is so much better. Maybe theme? Maybe better cards? Maybe cleaner rules? Plays quick!

wilcotgroup rated: N/A/10

Wow. Looks very slick.

p38_Lightning rated: N/A/10

Great gateway game but otherwise not much here. Any that cripples you with a bad card draw is no fun for me.

fantastico rated: N/A/10

✔

Barry Kendall rated: N/A/10

One of the best games I've ever played.

Related

You must be logged in to log and view plays.

Related

Find More About Memoir ’44

Click below to search for rules, summaries, and reviews on Google:

Search Google

Related

[bgg_game_versions]

Related

Related products

B2
Quartermaster General: The Cold War
Quick View

Wargame

Quartermaster General: The Cold War

G
Twilight Imperium: Third Edition
Quick View

Wargame

Twilight Imperium: Third Edition

B1
A Game of Thrones: the board game (Second Edition)
Quick View

Wargame

A Game of Thrones: the board game (Second Edition)

A2
Horus Heresy
Quick View

Wargame

Horus Heresy

A2
Warcraft: The Board Game
Quick View

Wargame

Warcraft: The Board Game

B1
Red Alert: Space Fleet Warfare
Quick View

Wargame

Red Alert: Space Fleet Warfare

C4
Forbidden Stars
Quick View

Wargame

Forbidden Stars

B3
XIA: Legends of a Drift System
Quick View

Economic

XIA: Legends of a Drift System

Copyright 2025 © Plucom
  • Home
  • Collection
  • Calendar
  • Login / Register
  • Newsletter

Login

Lost your password?

Register

Your personal data will be used to support your experience throughout this website, to manage access to your account, and for other purposes described in our privacy policy.