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A3
The 7th Continent: Classic Edition
The 7th Continent: Classic Edition - Image 2
Home / Campaign/Legacy

The 7th Continent: Classic Edition

BGG Rank: 148
Players: 1 - 4, Recommended: 4+, Best: 4+
Playing Time: 1000 minutes
Weight (Complexity): 2.90 / 5
Mechanisms: Area Movement, Cooperative Game, Hand Management, Map Addition, Modular Board, Narrative Choice / Paragraph, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Storytelling, Variable Player Powers
Category: Adventure, Card Game, Exploration, Science Fiction
Family: Components: Map (Continental / National scale), Components: Miniatures, Components: Official Music Soundtrack, Crowdfunding: Kickstarter, Mechanism: Campaign Games, Misc: Limited Replayability, Misc: Made by Panda, Misc: Watch It Played How To Videos, Players: Games with Solitaire Rules, Series: The 7th Continent
Designer: Ludovic Roudy, Bruno Sautter
Artist: Ludovic Roudy
Publisher: Serious Poulp
Category: Campaign/Legacy
  • Description
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It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition. In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to use every ounce of wit and cunning to survive, crafting tools, weapons, and shelter to ensure your survival. Unlike most board games, it will take you many, MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)...or die trying. The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on, just like in a video game!

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Average Playing Time

1-2 hours

Best Player Count

Solo Best, 2 Best

Collection

Kevin

Difficulty

Standard

Played

Played

Recommended Player Count

Solo, 2 Players, 3 Players

Special Mechanisms

Cooperative

Expansion Image
Players: 1 - 4, Recommended: 2, Best: 2
Playing Time: 10000 minutes
Weight (Complexity): 3.00 / 5
New characters, new states and skills, alternative cards for terrains, events, items, states, food, etc. You thought you’d seen it all? Think again! —description from the publisher This expansion includes many of the stretch goals that were originally included in the "What Goes Up, Must Come Down" expansion's Kickstarter campaign. You do not need this expansion if you already have the What Goes Up, Must Come Down (white box) from the Kickstarter campaign.
Expansion Image
Players: 1 - 4, Recommended: 4, Best: 3
Playing Time: 1000 minutes
Weight (Complexity): 2.83 / 5
Explore lands where no other explorer has yet set foot. Is this cold, brutal land inhabited? And if so, by what? This expansion contains 96 additional cards that will increase the size of the Continent and offer you a new curse to unravel!
Expansion Image
Players: 1 - 4, Recommended: 4, Best: 3
Playing Time: 1000 minutes
Weight (Complexity): 2.88 / 5
Those that built this temple made sure that nobody would come and disturb their precious treasure. You’d best know some of its secrets before setting foot inside or each step could be your last. This expansion contains 96 additional cards that will increase the size of the Continent and offer you a new curse to unravel!
Expansion Image
Players: 1 - 4, Recommended: 4, Best: 3
Playing Time: 1000 minutes
Weight (Complexity): 3.00 / 5
The savages call it A’hemDaar. Its name is spoken by them with fear and is seen as a bad omen. You have been warned: you are a tiny, tiny thing out there. This Kickstarter-exclusive expansion contains 96 additional cards that will increase the size of the Continent and offer you a new curse to unravel!
Expansion Image
Players: 1 - 4, Recommended: 2, Best: 2
Playing Time: 1000 minutes
Weight (Complexity): 2.14 / 5
The Path of Repentance is the first add on pack for the 7th Continent and contains 30 cards that put you up against an adversary that not even the most proficient adventurer can escape: Time itself.
Expansion Image
Players: 1 - 4, Recommended: 4, Best: 2
Playing Time: 1000 minutes
Weight (Complexity): 2.57 / 5
Fear the Devourers is the second gameplay add-on for The 7th Continent. Beware of the insatiable Devourers! Once they have your scent, these terrifying beasts will hunt you to the ends of the continent, erupting out of the ground at any moment! Kickstarter Optional Buy. 7 Rock Worm figures, 30 cards.
Expansion Image
Players: 1 - 4, Recommended: 2, Best: 2
Playing Time: 1000 minutes
Weight (Complexity): 2.50 / 5
Snowstorms, tornadoes, scorching heat. Face the elements and hope they are on your side! 5 cardboard figures + 5 plastic stands + 40 cards
Expansion Image
Players: 1 - 4, Recommended: 4, Best: 4
Playing Time: 1000 minutes
Weight (Complexity): 3.00 / 5
The Expansion What Goes Up, Must Come Down invites you to come and discover, or perhaps return to, The 7th Continent for some fresh adventures! Two new curses are waiting, each with their own unique gameplay elements, for you to discover. In “A Prison of Clouds” you’ll find yourself aboard a Hot Air Balloon, in search of salvation and in “The Veins of the Earth” you will delve deep below the Continent in order to triumph over the Evil consuming you. —description from the publisher
Expansion Image
Players: 1 - 4, Recommended: 2, Best: 2
Playing Time: 1000 minutes
Weight (Complexity): 2.43 / 5
There are some rather unique and unsettling creatures inhabiting the Continent. Some of which could be classified as a “walking health crisis”, while others not so much. Exactly which type is in this egg? You won’t know, but perhaps with a bit of love and attention, you might just make yourself a new friend! The Comfort Creatures mini-expansion is a set of 30 cards that will allow you to hatch and train your very own beasty! You’ll have to take care of it as it grows but you’ll be able to train it to suit your needs too. Depending on how you do so, you’ll end up with a unique creature companion to help you during your adventure! —description from the publisher
Expansion Image
Players: 1 - 4, Recommended: 4, Best: 2
Playing Time: 1000 minutes
Weight (Complexity): 2.57 / 5
The Flying Roots expansion includes 40 Cards and 6 Flying Roots figures. This add-on’s effects are tied directly to the Action Deck. When you begin a game including The Flying Roots, you add the Flying Roots cards to the action deck. When a Flying Root figure is on your Terrain card, if you draw one of these cards whilst attempting to resolve an action, a Flying Root will appear on your Terrain card. What do they do? You will have to research and observe them to find out!
Expansion Image
Players: 1 - 4, Recommended: 4, Best: 3
Playing Time: 1000 minutes
Weight (Complexity): 3.00 / 5
The 7th Continent: The Crystal's Song features a short curse to serve as an introduction to the game as well as several alternative game modes that will make your adventure easier — or more difficult! • The Crystal's Song: This curse lasts 1-2 hours and offers high replayability to make it easier to get into the game or to play a (relatively) fast round! This curse uses the new "crystal Discovery cards" instead of the normal discovery cards to offer fresh challenges. You discover these new cards and move forward until no crystal discovery cards are available, then the game ends. Now it's time to see whether you've broken the curse or not... • Prodigy mode: In this game mode, your explorers are incredibly talented, so you start with five additional action cards. This not only increases your stack, but allows you to take further actions. The powerful cards show multiple achievements, key words, and skills to strengthen your powers, to make actions easier, to activate character skills, and to protect you! • Immortal Mode: Not everyone can survive, and some get queasy when they see the rapidly shrinking stack of action cards. If you are one of them, this mode is for you! How does it work? Very simple: Put the medallion in your backpack at the start of the adventure, and if you fail due to an unexpected turn of fate, you only have to wait for the magic. You're already in the middle of an adventure again, but maybe not quite as you imagined it... The medallion should not be misused as eternal life has a high price. How high? Well, you have to find out for yourself. All you have to do is die! • "There is a traitor among us!" Mode: Before the start of the game, randomly draw one of the seven fate cards and look at them in secret. Four of them are "Don't trust anyone!" cards and have no effect for the time being. The other three, however, are "The Continent Demands a Victim!" cards that give you only two options: murder an explorer at the best possible time, or die...in a cruel way! And as if that weren't enough, the impact of each fate card is different, so you never know what to expect when you meet your friends — or your victims. You do not need this expansion if you already have the What Goes Up, Must Come Down collector's edition (white box) from the Kickstarter campaign.
Expansion Image
Players: 1 - 4, Recommended: 2, Best: 2
Playing Time: 10000 minutes
Weight (Complexity): 3.00 / 5
Delve deep below the Continent in order to unlock its secret and triumph over the Evil consuming you. Your actions will be limited as the current draws you ever deeper. —description from the publisher You do not need this expansion if you already have the collector's edition (white box) of the What Goes Up, Must Come Down expansion from the Kickstarter campaign.
Expansion Image
Players: 1 - 4, Recommended: 2, Best: 2
Playing Time: 10000 minutes
Weight (Complexity): 3.00 / 5
Fly over the continent aboard a Hot-Air Balloon, in search of salvation. With each trip, hunger, confinement and strong headwinds will test your limits! —description from the publisher This expansion contains a brand-new curse, allowing you to explore the skies above the continent in a hot-air balloon. You do not need this expansion if you already have the What Goes Up, Must Come Down expansion from the Kickstarter campaign.

rahdo rated: N/A/10

having to make brutal cuts to collection for international move, including games i like a lot and in some cases love 🙁

Elyklord rated: N/A/10

[MAY '17] Another reason why I love the crowdfunding platform, crazy cool stuff like this! Strikes a similar chord as Spell Saga did for me

leades rated: N/A/10

Kickstarter

Pandawan rated: N/A/10

Manque : le chant du Cristal - Les racines volantes avec Craignez les dévoreurs - Face aux éléments - Le chemin de pénitence - Le labyrinthe de glace - Le marais de l'épouvante - Le sanctuaire interdit - Lachez la Bête (2019) - Dans les aires, sous la terre (2019) - Les veines de la Terre (boite blanche) + playmat

Chabousse rated: N/A/10

TTTV Intéressante sensation de jeu, un peu compliqué pour mes filles de 10 et 8 ans (plus adapté que TS). Voir les conditions de la campagne KS.

1974vertigo2009 rated: N/A/10

REGLAS PARA SOLITARIO

briw rated: N/A/10

backed on kickstarter

Diederik rated: N/A/10

1**,2**,3*,4*- players 5-1000 minutes Cooperative

Violet_Iris rated: N/A/10

MB Kickstarter Facing the Elements (2017) Fear the Devourers (2017) Path of Repentance (2017) Swamp of Madness (2017) The Forbidden Sanctuary (2017). The 7th Continent: The Icy Maze (2017) The 7th Continent: What Goes Up, Must Come Down (2019) The 7th Continent: Comfort Creatures (2019) The 7th Continent: The Flying Roots (2019)

8janek8 rated: N/A/10

pl

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