Star Trek: Fleet Captains
Average Playing Time | 2-4 hours |
---|---|
Best Player Count | 2 Best |
Collection | Kevin |
Difficulty | Standard |
Played | Played |
Recommended Player Count | 2 Players, 4 Players |
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rahdo rated: N/A/10
wanted to love this, but too aggressive unfortunately. fingers crossed for a co-op expansion released someday!
Lesley Anne rated: N/A/10
Gift from my bf! (2012) Love the theme.
billy_baroo rated: N/A/10
Would consider buying this if components are upgraded/fixed.
anto rated: N/A/10
Check also borg solo variant or this from http://boardgamegeek.com/thread/703450/the-inevitabe-solo-question- Play as normal, but add cloak tokens all over the other side of the map. 4 tokens would be real ships and 6 tokens would be ghosts. Each token would move with a simple die roll. If a token moves into a space with a fed, it's flipped. If it's an echo, it is removed. If a ship, it attacks. The feds could initiate attack by using the standard sensor scan to flip it. The tokens would only move in a forward direction, never backwards. 1-2 = forward northeast 3-4 = forward east 5-6 = forward southeast however a fed presense would trump this roll. If there is a fed ship adjacent to the hex that contains the token, the token moves into the hex with the fed and does not roll for movement.
LordCrom rated: N/A/10
Sealed
virtual930 rated: N/A/10
Each player begins play with a fleet of ships and starts at opposite ends of an unexplored sector of space. This sector of space is represented by hexegonal cards (which are shuffled before play and placed face-down in a pre-determined pattern). As each ship progresses through the sector, you turn the tiles face up, revealing what is in that part of the sector (a Class-M planet, a Class-J Nebula, empty space, etc...). Hopefully you will discover and acquire resources while simultaneously denying them to your opponent(s). \13\\13\ When conflict inevitably breaks out, you and your opponent(s) will battle it out for sector supremacy. Last fleet standing wins the sector for their respective faction. \13\\13\ Each ship will be on a base with a dial and accompanied by a "Ship Card". The Card denotes three different statuses for each ship; normal operating, Yellow Alert, and Red Alert. Each status affects how your dial plays as well as how the game and your opponents interact with you. \13\\13\ There is also a deck of cards involved that each player brings with their fleet, and these are used during gameplay to affect the outcome of battles, player interactions, etc...
Ryhesling rated: N/A/10
Moved to Fredrick 6/21/13 Anniversary gift from my wonderful lady Sarah.
RolloTommasi rated: N/A/10
Played once, cards sleeved.
FezAZ rated: N/A/10
The description of this game sounds a lot like Tasty Minstrel's "Terra Prime."
barbarianprince rated: N/A/10
Great two player game - way to much down time for more then two. And this is coming from me - a person who doesn’t mind downtime for the most part
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