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B3
Star Trek: Ascendancy
Star Trek: Ascendancy - Image 2
Home / Storytelling

Star Trek: Ascendancy

BGG Rank: 671
Players: 3 - 3, Recommended: 3+, Best: 3+
Playing Time: 180 minutes
Weight (Complexity): 3.19 / 5
Mechanisms: Action Points, Dice Rolling, Events, Modular Board, Player Elimination, Point to Point Movement, Simulation, Trading, Variable Player Powers
Category: Civilization, Exploration, Miniatures, Movies / TV / Radio theme, Negotiation, Science Fiction, Space Exploration, Territory Building, Wargame
Family: TV Shows: Star Trek (various), Components: Map (Interplanetary or Interstellar scale), Components: Miniatures, Game: Star Trek: Ascendancy, Mechanism: 4X, Players: Three Players Only Games
Designer: Aaron Dill, John Kovaleski, Sean Sweigart
Artist: Katie Dillon, Charles Woods
Publisher: Gale Force Nine, LLC, Heidelberger Spieleverlag
Categories: Storytelling, Wargame Tag: Star Trek
  • Description
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Boldly go where no one has gone before. In Star Trek: Ascendancy — a board game of exploration, expansion and conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire — you control the great civilizations of the Galaxy, striking out from your home worlds to expand your influence and grow your civilization. Will you journey for peace and exploration, or will you travel the path of conquest and exploitation? Command starships, establish space lanes, construct starbases, and bring other systems under your banner. With more than 200 plastic miniatures and 30 star systems representing some of the Star Trek galaxy's most notable planets and locations, Star Trek: Ascendancy puts the fate of the galaxy in your hands. The great unknown lies before you; with every turn is a new adventure as your ships explore new space systems, encounter new life forms and new civilizations, make wondrous discoveries, and face challenging obstacles, all drawn from the vast fifty year history of Star Trek. Will you brave the hazards of Rura Penthe to harvest vital resources, race to develop Sherman's Planet before your rivals stake their claim, or explore the mysteries of the Mutara Nebula on an ever-growing, adaptive map of the galaxy. With an infinite combination of planets and interstellar phenomena, no two games of Star Trek: Ascendancy will ever play the same!

Related

Average Playing Time

All day

Best Player Count

3 Best

Collection

Kevin

Difficulty

Standard

Played

Unplayed

Recommended Player Count

3 Players

Expansion Image
Players: 1 - 0, Recommended: -, Best: -
Playing Time: 0 minutes
Weight (Complexity): 0.00 / 5
Little is known about the secretive Breen, not their appearance, and not even whether they are a single species, or several. Intensely territorial, the Breen annihilated the Klingon fleet sent to conquer them, leaving the Klingons no wiser as to who or even what they were facing Expansion for Star Trek Ascendancy Board Game, including everything you need to add the Breen and another player to your games of Star Trek Ascendancy. Discover new star systems, encounter new Exploration Cards, plus more Space Lanes and Resource Nodes "Never turn your back on a Breen" - The Romulans —description from the publisher
Expansion Image
Players: 0 - 0, Recommended: 0+, Best: -
Playing Time: 0 minutes
Weight (Complexity): 3.33 / 5
"A true victory is to make your enemy see they were wrong to oppose you in the first place. To force them to acknowledge your greatness." -- Gul Dukat In Star Trek: Ascendancy – Cardassian Union, the first player expansion for Star Trek: Ascendancy, your disciplined hand will guide the Cardassian civilization to galactic dominance. As the head of Central Command, conquer and occupy other worlds that hold the precious resources required to expand your rule; planting the flag of Cardassia Prime on the rubble of vanquished empires. Or demonstrate to your rivals that your ordered society is superior and set the Cultural example for the Galaxy. Conquest and occupation drive the great engine of the Cardassian Union. This relentless hunger affects the Cardassian player’s game in the form of two Special Rules displayed on the player’s Control Console. 1) OCCUPATION Occupied worlds may not recognize the superiority of Cardassian rule however, but Cardassia knows that a firm hand must always be present to ensure compliance, represented by their Occupation rule. Cardassian Controlled Systems only generate production if there are Cardassian ships in orbit. 2) ANNEXATION Unrelenting war and invasion add to the glory of Cardassia under their Annexation rule. Take 1 Culture each time you successfully invade a planet. The Cardassian player earns one Culture Token each time they successfully invade a planet. The cards found in the Cardassian Advancement Deck reinforce their commitment to military might and the subversion of their enemies. The efficiency of Cardassian rule is immediately apparent with their Starting Advancement; Totalitarian Regime allows the Cardassian player to start the game with Six Command Tokens. Cardassian Labor Camps work in conjunction with their Occupation rule, allowing Cardassia to mine Production Tokens from their Culture Nodes to fuel their war machine. While crude by the standards of other civilizations, the Cardassians clever use of Gravitic-based technology allows them to scan their space using a Gravitic Sensor Net countering the advantage of rivals who employ Romulan Cloaking Technology. Large formations of Cardassian Starships are ideal for conquest, but Cardassia also makes strategic use of smaller formations to attack their foes. Hunter Killer Fleets are designed to exploit a target’s weakness; in the first round of a Space Battle, each ship in the Fleet automatically Scores a Hit. This small formation will likely be broken up in the first round of the battle, but its impact can be devastating, especially if used in conjunction with a larger formation. The addition of the Cardassian Union to the game puts the Federation, Klingons and Romulans on notice that their worlds and territories are no longer safe.
Expansion Image
Players: 0 - 0, Recommended: 0+, Best: -
Playing Time: 0 minutes
Weight (Complexity): 3.40 / 5
Star Trek: Ascendancy – Ferengi Alliance is an expansion for Star Trek: Ascendancy. In the second player expansion for Star Trek: Ascendancy your financial acumen guides the growth of the Ferengi Alliance from the Tower of Commerce. As the leading business authority it’s your duty to seek out opportunity, exploit new customers and grow the bottom line until your economy dwarfs the so-called “culture” of other civilizations. Beyond that, a flotilla of Marauders, commanded by profit-hungry DaiMons, stand ready to enforce your mergers and acquisitions across the quadrant. To a Ferengi, profit is everything and the special rules for the Ferengi player reinforce that. 1) PROFIT OVER PROFUNDITY The Ferengi may never build Culture Nodes. Ferengi never add their Ascendancy level to Hegemony attempts. 2) ONLY LATINUM LASTS During your Build Phase, the Ferengi may buy Culture for 5 Production each. The Ferengi may build Production Nodes on any available spot regardless of Capacity type. Other Civilizations devote tremendous resources to scientific and cultural advancements whereas the Ferengi add to the wisdom that has guided their civilization for centuries, the venerated Rules of Acquisition. The very first Grand Nagus set down these guiding principals over ten thousand years ago and each Nagus in succession has been adding to these rules to guide each Ferengi transaction to maximum profitability. The Starting Advancement establishes the Ferengi Commerce Authority, whose agents and liquidators enforce Ferengi Trade Bi-Laws, uphold the Ferengi Bill of Opportunities and ensure that all transactions within the Alliance are true to the Rules of Acquisition. In the game, the FCA allows the Ferengi player to earn 1 Production for each rival Controlled System that has a Ferengi Ship in Orbit. Rule #45 Expand or Die permits the Ferengi to pay the Culture costs of Hegemony and Colonization by paying 2 Production per Culture required. Rule #34 War Is Good For Business allows you to profit from the combative nature of rival species by generating one Production for the Ferengi each time some aggressive ally let their trigger finger do their negotiating instead of their diplomats. Ferengi DaiMons generally strike out on their own for individual profit, but at the behest of their Nagus, they will group their Marauders into larger formations to seek profit and enforce Ferengi trade laws. One such formation is the Commerce Enforcement Squadron, an elite group of Liquidators and Auditors whose authority allow them to enter Systems containing rival Starships in order to ensure that best trade practices are being observed. Of course, opportunity can pop up at any moment, so the authority of an Enforcement Squadron allows them to enter Warp during the Ferengi turn without exhausting a Command to do so. The arrival of the Ferengi Alliance finally shifts the balance of the game away from the foolish ideals of Cultural Advancement or the barbaric need for military conquest and puts the focus squarely on the most important issue facing the Galaxy, personal financial gain.
Expansion Image
Players: 1 - 5, Recommended: 5+, Best: 5+
Playing Time: 0 minutes
Weight (Complexity): 3.57 / 5
Star Trek: Ascendancy – Borg Assimilation adds an all-new threat to the game. The Borg are an independent menace, attacking players' ships and assimilating civilized worlds. If the Borg are not dealt with, they could overwhelm the Galaxy. Can the great civilizations put aside their rivalries long enough to face the Borg as a united front? Or will they try to combat the Borg onslaught individually, seizing Borg technology for themselves?
Expansion Image
Players: 3 - 4, Recommended: 4, Best: 3
Playing Time: 180 minutes
Weight (Complexity): 3.00 / 5
The Andorian Empire adds new Star Systems, new Exploration Cards, plus all the components to add another player to Star Trek: Ascendancy.
Expansion Image
Players: 3 - 4, Recommended: 4, Best: 4+
Playing Time: 180 minutes
Weight (Complexity): 3.33 / 5
The Vulcan High Command adds new Star Systems, new Exploration Cards, plus all the components to add another player to Star Trek: Ascendancy.
Expansion Image
Players: 1 - 0, Recommended: -, Best: -
Playing Time: 0 minutes
Weight (Complexity): 0.00 / 5
Through their Vorta commanders and Jem'Hadar super soldiers, the Founders rule as Gods, bringing order to the galaxy. The discovery of the Bajoran Wormhole brought this ancient civilisation onto conflict with the more youthful civilisations of the Alpha Quadrant. Expansion to the popular Star Trek: Ascendancy game, The Dominion War Variant adds the Dominion as a playable civilisation, the Bajoran Wormhole leading to he Gama Quadrant as a new area to explore and a Dominion war variant that changes the playing field by dividing the civilizations into two rival alliances with players striving to see their Alliance dominate the opposing Alliance. The expansion contains everything you need to add the Dominion, and another player to your games of Star Trek Ascendancy. Discover the Gamma Quadrant via the Bajoran-Idran Wormhole Systems, encounter new Exploration Cards, plus more Space Lanes and Resource Nodes! —description from the publisher

JayRa rated: N/A/10

Q6

Panzerknacker rated: N/A/10

A light Star Trek 4x? Hmmm. Sounds odd, but I'll have an eye on you, Star Trek Ascendancy. Crucial information for me personally and those who worry about 4x and the Federation: No, you can't win by warfare. Puhh. What a relief. First hindrance taken successfully. UPDATE 08/2016 German Edition announced in HDS forum. Late 2016 or early 2017? I would have waited until the fog of hype has cleared anyway.

Cartchamp rated: N/A/10

NIS

halbert82 rated: N/A/10

Opinió després de una lectura de regles: 4x light. Es guanya controlant 3 planetes natals (el teu + 2 d'altres jugadors) o acumulant un tipus de recurs (Ascendancy). Cada torn es fa: 1) subasta d'ordre de torn, 2) Construcció + accions en ordre de joc (no alternat) y 3) manteniment. El fet que no s'alternin les accions no m'agrada gens, un jugador pot construir una flota i atacar sense que puguis reaccionar (a més no és gens temàtic). La part d'eXploració (es va construint el taulell sobre la marxa) em sembla interessant, la resta és poc novedós: gestió de recursos (3 tipus diferents). combat amb daus (impactes a +X) y tecnologia mitjançant "projectes" que costen més d'un torn d'acabar. Tot i que m'atreu el tema, passarem...

stevelabny rated: N/A/10

Cardhaus 2

mathu83 rated: N/A/10

i can't emphasise how much i love this game - exploration, solable and set in the star trek universe

der_Nic rated: N/A/10

Heidelberger 2017

Greynomad38 rated: N/A/10

Notebook

Cardoc24 rated: N/A/10

Q3 2016

crwills rated: N/A/10

held

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