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C5
Lords of Hellas
Lords of Hellas - Image 2
Home / Area Control

Lords of Hellas

BGG Rank: 433
Players: 1 - 4, Recommended: 4+, Best: 4+
Playing Time: 90 minutes
Weight (Complexity): 3.33 / 5
Mechanisms: Area Majority / Influence, Area Movement, Card Play Conflict Resolution, Dice Rolling, Hand Management, Open Drafting, Solo / Solitaire Game, Variable Player Powers, Worker Placement
Category: Ancient, Miniatures, Mythology, Territory Building
Family: Ancient: Greece, Components: Map (Continental / National scale), Components: Miniatures, Country: Greece, Crowdfunding: Kickstarter, Game: Lords of Hellas, Mythology: Greek, Players: Games with Solitaire Rules
Designer: Adam Kwapiński
Artist: Patryk Jędraszek, Ewa Labak
Publisher: Awaken Realms, Albi, asmodee, Delta Vision Publishing, Edge Entertainment, Hobby World, Lavka Games, PHALANX
Categories: Area Control, Miniatures Fighting Tag: Awaken Realms
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Enter the Dark Ages of Greece, ruled by mighty Gods wielding advanced technology. Control asymmetric heroes and choose your path to victory, either by strategic control or adventure style monster hunting and quests. Build majestic multi-part monuments of Gods on the board and unlock their mighty powers that will help you win and survive the raids of monsters, who travel through land and rain havoc. In Lords of Hellas, you control an asymmetric hero, developed by increasing his 3 basic statistics and gathering artifacts. The main statistics are: Leadership that will help you to move your armies Strength that will empower you to successfully hunt for monsters Speed that will make your hero move faster Through the game you can choose from various actions and influence the game thanks to the mighty monuments of base Gods: Zeus, Athena, and Hermes. You need to strategically move your armies and hero as well as manage your actions in order to win. Players can win in various ways: by controlling area, temples, or slaying monsters that are wandering through the map and interfere in various ways. Once any victory condition is met, the game ends (there is no point system). —description from the publisher

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Average Playing Time

4-8 hours

Best Player Count

4 Best

Collection

Kevin

Difficulty

Standard

Played

Unplayed

Recommended Player Count

2 Players, 3 Players, 4 Players

Expansion Image
Players: 1 - 5, Recommended: 5, Best: 4
Playing Time: 120 minutes
Weight (Complexity): 4.00 / 5
The Dark Ages expansion consists of multiple expansions - Poseidon, Atlantis, Hades, Hephaestus, Heroes & Monsters, and Chiron. Atlantis is designed for 5-player games and cannot be played with fewer players.
Expansion Image
Players: 1 - 4, Recommended: -, Best: -
Playing Time: 240 minutes
Weight (Complexity): 4.00 / 5
This expansion can be used in game twofold. It will get you Garden of Hesperides and Atlas Overload expansions. Will you help mighty Atlas carry weight of the world? Or will you steal Golden Apples from mythical Garden of Hesperides? Those expansions come in this package with: Plastic Atlas monument (120 mm height) 15 Golden Apple tokens Plastic weight token Double-sided board This expansion will have 2 ways of usage: Atlas overload / The Garden of the Hesperides! In Garden of Hesperides Atlas will be very unique "monument" - here are some highlights: Starts game already fully build (miniature comes in 1 part) Players can send up up to 6 soldiers to it (instead of priests) Thanks to sacrificing soldiers you can collect Golden Apples Golden Apples are your additional resource you will be exchange instantly during game for various bonuses, such us: Healing Hero wound, saving solider from death, adding army strength to battle and exchanging more Apples will grant more epic bonuses. Atlas can carry alternative side of the board with The Garden of the Hesperides. You will be able to use model for both Atlas overload and The Garden of the Hesperides - so by adding this expansion you get 2 gameplay additions! The Garden of the Hesperides expansion: It will create a lot of cool situation and excitment with additional resources that can be instantly used in very different situation. In this expansion, you can choose to start with Atlas as a 4th monument. He comes into the game fully build. Players using their normal action can send maximum of 1 hoplite from any region (this rules will be different for 2 players) under Atlas. They stay there until all 6 slots will be covered (building monuments have no effect on them). Once 6 slots are fully covered, all players sacrifice hoplites to Atlas and in return he steals Golden Apples from Garden of the Hesperides. Each player will get as many Golden apple tokens as many hoplites he had under monument. Golden apples can be "consumed" at any time of the game and will have various effects: From healing hero wounds, saving hoplite's, adding strength to battle to more powerful effects if you will choose to consume more then one apple. Reminder - Atlas Overload rules This expansion will negate winning condition, that the game ends once any monuments gets fully build. You will place Atlas miniature next to a Board with Atlas Overload board and place "weight" token on 0 on the track. Whenever a new temple / part of monument or monster will appear on the Board - you will be adding weight on Atlas shoulder. Once weight token will reach 12, Atlas systems shut-down and his crisis procedures are starting. From now on at the end of every players turn, you will decrease the weight value by 1. Once it will reach 0 - Atlas systems shut down completely and world falls apart. All players loose the game. But you can help Atlas carry his weight! You will put "Aid to Atlas" quest token in one of the regions. Players can delegate their heroes to help atlas - if they will, they are removing their hero out of the board for the rest of the game, but increase the weight track by the value of their strength (so "add turns"). This expansion will change a little bit dynamics of the game and create a ticking "clock" that will count the time before the inevitable end of the game.
Expansion Image
Players: 1 - 6, Recommended: 6, Best: 5
Playing Time: 0 minutes
Weight (Complexity): 4.00 / 5
This expansion pack lets you add another player to the game, expands map and adds new upgrade mechanic to the game. In City of Steel expansion pack you can join the fight as Hector, legendary hero of Troy. It will also give you opportunity to hunt two new monsters - Satyr and Arachne, get on 3 new quests, upgrade your armies and conquer Troy itself! This pack expands number of possible players to 6. —description from the publisher From the Rulebook: City of Steel requires the use of the Atlantis and Poseidon expansions found in the Lost City expansion.
Expansion Image
Players: 1 - 4, Recommended: -, Best: -
Playing Time: 0 minutes
Weight (Complexity): 4.00 / 5
Lord of the Sun expansion consists of Apollo monument (5 parts), 6 muse models, 10 blessing cards from Apollo, 9 muse cards. This expansion will bring very fresh elements to the game together with additional monument that will come with a lot of new powers. Apollo monument will help you to: Recruit Muses Choose upcoming events Refresh your special actions (only for you!) Use monsters on the board Muses will change the game dramatically - once you will recruit it in region under your control they will be able to help you in many ways. They will act like a hero (so they can't be attacked by other armies) and depending on what muse you will get (there will be 9 muse cards that will determine her special abilities) they will add special bonuses such us healing wounds, increasing statistics or gathering hero tokens. When on board, they will help you get glory tokens - for example if win a battle in a region where your muse(s) is in - you will get glory token for that land. —description from the publisher
Expansion Image
Players: 1 - 4, Recommended: -, Best: 4+
Playing Time: 0 minutes
Weight (Complexity): 3.00 / 5
A promotional expansion for Lords of Hellas, consisting of one figure from Nemesis (adult invader) and 3 cards for use as an additional monster.
Expansion Image
Players: 1 - 4, Recommended: -, Best: -
Playing Time: 90 minutes
Weight (Complexity): 2.50 / 5
Kickstarter exclusive leader to choose from during setup. Starting Bonus: Leonidas starts with 2 Combat Cards. Special Ability: During Battle, your Combat Cards gain +1 Strength for each Casualty Symbol on them. This makes him a really great warrior in the game.

stofke rated: N/A/10

B41

The_Naturat rated: N/A/10

1-4 (5 z dodatkiem)

vagdim69 rated: N/A/10

*KS Titan Collection* +Terrain Expansion

evkefalas rated: N/A/10

-Kickstarter Edition -Premium Sleeved Kaissa (Mayday) 63x88

Patpanix rated: N/A/10

Kickstarter

JohnnySchmaser rated: N/A/10

Kickstarter project. Beware of biased reviews and ratings from backers.

keschnell rated: N/A/10

In painting queue

phlogiston6718 rated: N/A/10

Competitive

ted44bertuzzi rated: N/A/10

+ Odysseus promo vendu à Le Danseur 26/08/19

mercopparis rated: N/A/10

[b]----Evaluation----[/b] [b]Sentimental Impressions:[/b] 4/4: Component Quality 5/5: Genre Originality 6/6: Art, Graphic Design, & Theme 4/7: Desire to Replay 7/9: In-Game Satisfaction [b]Total = 26/31[/b] [b]Gameplay Considerations:[/b] 3/4: Huge Setup Variety 6/6: Game Arc 6/8: Rewards Skill 9/9: Branching Gameplay 9/10: Player Framework [b]Total = 33/37[/b] [b]External Factors:[/b] 3/5: Time to (Re)Learn 2/6: Avoids Content Bloat 3/6: Set-Up & Tear-Down 5/7: Apt Length & Commitment 5/8: Shelf-Space Value [b]Total = 18/32[/b] [u][b]GRAND TOTAL = 77/100[/u][/b] [b]----Comments----[/b] For an area control game, this offers some cool features. The mythology here is great and very unique; reminds me a little bit of the book Ilium. The multiple paths to victory is another bonus, as it means players can branch off. The building of monuments is interesting and feels fresh, as does the combat system. The game is mostly easy to understand and play, with a few exceptions. I've found new players get confused about priests and prayers, and the more blessing that start piling up, it becomes difficult to track everything. I wish that quests played directly into their own win con, such as completing enough of them would give you something like a "legendary status" win. I'm also curious to eventually try the expansion materials we all pledged for, but all in good time.

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