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B4
Ghost Stories
Ghost Stories - Image 2
Home / Worker Placement

Ghost Stories

BGG Rank: 427
Players: 1 - 4, Recommended: 4+, Best: 4+
Playing Time: 60 minutes
Weight (Complexity): 2.90 / 5
Mechanisms: Cooperative Game, Dice Rolling, Grid Movement, Modular Board, Move Through Deck, Solo / Solitaire Game, Variable Player Powers
Category: Fantasy, Fighting, Horror, Mythology
Family: Category: Tower Defense, Components: Miniatures, Creatures: Ghosts, Game: Ghost Stories, Players: Games with Solitaire Rules
Designer: Antoine Bauza
Artist: Pierô
Publisher: Repos Production, asmodee, Lautapelit.fi, Rebel Sp. z o.o.
Category: Worker Placement
  • Description
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Ghost Stories is a cooperative game in which the players protect the village from incarnations of the lord of hell – Wu-Feng – and his legions of ghosts before they haunt a town and recover the ashes that will allow him to return to life. Each Player represents a Taoist monk working together with the others to fight off waves of ghosts. The players, using teamwork, will have to exorcise the ghosts that appear during the course of the game. At the beginning of his turn, a player brings a ghost into play and places it on a free spot, and more than one can come in at the same time. The ghosts all have abilities of their own – some affecting the Taoists and their powers, some causing the active player to roll the curse die for a random effect, and others haunting the villager tiles and blocking that tile's special action. On his turn, a Taoist can move on a tile in order to exorcise adjacent ghosts or to benefit from the villager living on the tile, providing it is not haunted. Each tile of the village allows the players to benefit from a different bonus. With the cemetery, for example, Taoists can bring a dead Taoist back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts or unhaunt other village tiles. To exorcise a ghost, the Taoist rolls three Tao dice with different colors: red, blue, green, yellow, black, and white. If the result of the roll matches the color(s) of the ghost or incarnation of Wu-Feng, the exorcism succeeds. The white result is a wild color that can be used as any color. For example, to exorcise a green ghost with 3 resistance, you need to roll three green, three white, or a combination of both. If your die rolls fall short, you can also use Tao tokens that match the color in addition to your roll. You may choose to use these after your roll. Taoists gain these tokens by using certain village tiles or by exorcising certain ghosts. One of the Taoists has a power that allows him to receive such a token once per turn. To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game. There are also harder difficulty levels that add more incarnations of Wu-Feng, in which to win, you must defeat all of them. There are many more ways to lose, however. The players lose if three of the village's tiles are haunted, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or if all the priests are dead.

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Average Playing Time

1-2 hours

Best Player Count

4 Best

Collection

Kevin

Difficulty

Standard

Played

Unplayed

Recommended Player Count

Solo, 2 Players, 3 Players, 4 Players

Special Mechanisms

1vAll, Cooperative

Expansion Image
Players: 2 - 5, Recommended: 5+, Best: 5
Playing Time: 90 minutes
Weight (Complexity): 3.18 / 5
The cooperative game Ghost Stories often has players on the edge of their seats with uncertainty over whether their monks will be able to protect a village against the many aspects of Wu-Feng that threaten it. With Ghost Stories: Black Secret, the players will face an even more powerful dilemma: Wu-Feng himself. Yes, the player count for Black Secret is 2-5 (instead of 1-4) as one player will take on the role of Wu-Feng and harass the monks in a more direct manner than they've experienced previously. Wu-Feng now chooses where the incoming ghosts will be placed on the individual monk boards. Instead of placing the ghost on the board, Wu-Feng can use that ghost to power colored spells matching the color of the ghost (while casting the spells bring Wu-Feng access to stronger spells) or to bring new demon miniatures in play that scour the catacombs underneath the village; these figures are searching for the remains of Wu-Feng by digging in the dirt located there, and should they find the three icons required, the shadow of Wu-Feng descends on the village to fight directly with the monks. To aid the monks in their fight against this more devious incarnation of Wu-Feng, they have access to blood mantras, special abilities that come in different levels to adjust for the difficulty of play. When a monk loses a life, the Qi token is placed on the mantra. When two tokens are on one of the level-2-mantras, one monk of the players' choice gains a Qi. When 4 Qi are collected on one of the level-4-mantras, all village tiles are dehaunted.
Expansion Image
Players: 1 - 4, Recommended: 3, Best: 4
Playing Time: 60 minutes
Weight (Complexity): 2.35 / 5
Originally available as a PDF download from the Repos Productions website as an April Fool Joke, this promo card for Ghost Stories was handed out at GenCon 2009 at the Asmodee booth. Chuck is a 5-red tao Wu Feng incarnation, who kills adjacent ghosts when he comes into play, removes one Qi from each monk in the column in front of him each activation, and provide no reward, other than his signature.
Expansion Image
Players: 1 - 4, Recommended: 3, Best: 4
Playing Time: 60 minutes
Weight (Complexity): 2.63 / 5
This promo card for Ghost Stories is being handed out at Essen 2009 at the Repos Production booth. B-Rice is a 5-yellow tao Wu Feng incarnation, who has the ability "WAAATAAAA" icon for when it enters play. It also has a Nun chuck icon when it leaves play.
Expansion Image
Players: 1 - 4, Recommended: 3, Best: 4
Playing Time: 60 minutes
Weight (Complexity): 2.75 / 5
This is the 2010 Promotion available for download off the Repos website for April Fool's. Jean-Claude is aware. When he enters play, he is sideways, filling 2 spaces (his color is considered green). If there aren’t 2 free adjacent spaces due to Buddha or Ghosts, Jean-Claude makes space next to a free space by discarding what is there (no curse/reward for ghost; can't eliminate an incarnation). To defeat him, players must break both his legs: his left leg has a 3 Blue resistance and his right 4 Green (his right leg is stronger). An exorcism must be successful on each of his two legs (the order has no importance). When one of his legs is broken, he moves fully on to the space for the remaining leg, leaving an open space. When both of his legs are broken, he is discarded and gives an apple to the active player (this reward is an artifact). An apple is good for the body and it’s full of pectin, but it can spoil! During his Yang Phase, the player can discard the apple to return any Taoist (including himself) to 3 QI. But if another Wu-Feng comes into play before the apple is used, the apple has spoiled and it must be discarded with no effect. The apple cannot be used on a dead Taoist. http://rprod.com/uploads/file/GHOST_STORIES_GOODIE_US_JCVD.pdf --- Originally released as a downloadable card for April Fools Day 2010, which is when the above story initially ran on BGN, Jean-Claude Van Rice will be included in the limited edition version of 7 Wonders being released by Repos Production at Spiel 2010. I'm not sure whether other copies will be available for the grabbing, but if not, follow the info link above and download a copy for yourself. -boardgamenews.com
Expansion Image
Players: 1 - 4, Recommended: 4, Best: 4
Playing Time: 90 minutes
Weight (Complexity): 2.96 / 5
With the Ghost Stories: White Moon expansion, the monks have an extra task to deal with: rescuing the villagers themselves from the ghosts. During setup, three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty, on the side for harder difficulty, in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager, you have to bring him to the Moon Portal and take a special rescue action on that tile. Villagers come in families of 1, 2 or 3 members. When an entire family is rescued, you get the family's reward. Small families give small rewards (like an extra Qi, or an artifact that can move the other monks to your tile), large families give large rewards (like a sword that lets you turn one die to white during each exorcism, or an armor that cancels the ghosts' come-into-play effects). Unfortunately, some ghosts are able to kill villagers. Each time a villager gets killed, the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed).

melissa rated: N/A/10

Essen 08. Sounds quite interesting. Language dependence?

Larry Welborn rated: N/A/10

This has potential.

JohnnySchmaser rated: N/A/10

1-4 players, 60 minutes, 12 and up. Coop game.

bwingrave rated: N/A/10

Very interested in this one: cooperative game about defending a town from ghosts. Multiple difficulty levels.

Die Wespe rated: N/A/10

Should get better when they update the horrible rules 🙁

vegaz rated: N/A/10

I seem unable to get it... must try it again

samoan_jo rated: N/A/10

(26)

NetSapiens rated: N/A/10

would like to get a new copy. The old one was sold to a customer

Hex_Enduction_Hour rated: N/A/10

[COLOR=#339900]For Sale Local Pick-up in Newark, California ONLY Cash ONLY[/COLOR] solo collection I also own: [url=https://boardgamegeek.com/boardgameexpansion/54833/ghost-stories-chuck-no-rice][size=10]Chuck No-Rice[/size] [/url] [url=https://boardgamegeek.com/boardgameexpansion/69467/ghost-stories-jean-claude-van-rice][size=10]Jean-Claude Van Rice[/size] [/url] [url=https://boardgamegeek.com/boardgameexpansion/39428/ghost-stories-guardhouse-expansion][size=10]The Guardhouse[/size] [/url] [url=https://boardgamegeek.com/boardgameexpansion/47616/ghost-stories-white-moon][size=10]White Moon[/size] [/url]

bunglebb rated: N/A/10

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