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E2
Nidavellir
Nidavellir - Image 2
Home / Auction

Nidavellir

BGG Rank: 243
Players: 2 - 5, Recommended: 5, Best: 5
Playing Time: 45 minutes
Weight (Complexity): 2.11 / 5
Mechanisms: Auction / Bidding, Auction: Multiple Lot, Auction: Sealed Bid, Constrained Bidding, End Game Bonuses, Selection Order Bid, Set Collection, Simultaneous Action Selection
Category: Card Game, Fantasy, Mythology
Family: Components: Scoring pad, Creatures: Dwarves & Gnomes, Digital Implementations: Board Game Arena, Digital Implementations: Game Park, Mythology: Norse
Designer: Serge Laget
Artist: Jean-Marie Minguez
Publisher: GRRRE Games, Blackrock Games, Evrikus, Fantasmagoria, Galakta, Grok Games, Hachette Boardgames USA, Lautapelit.fi, Maldito Games, Mandoo Games, MIPL, Pegasus Spiele, Reflexshop, Studio Supernova, Sugorokuya, TLAMA games, VR Distribution, White Goblin Games, WoodCat
Category: Auction
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Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvaland, you have been appointed by the King. Search through every tavern in the kingdom, hire the most skillful dwarves, recruit the most prestigious heroes, and build the best battalion you can to defeat your mortal enemy! Each turn in Nidavellir, bid a coin on each tavern. In descending order, choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith, hunter, warrior, explorer, and miner. A meticulous recruitment will allow you to attract a powerful hero to your army. You will also be able to increase the value of your gold coins thanks to the smart "coin-building" system, and get the best of the other Elvalands.

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Average Playing Time

1-2 hours

Best Player Count

3 Best

Collection

Kevin

Difficulty

Opener/Closer

Played

Unplayed

Recommended Player Count

2 Players, 3 Players, 4 Players, 5 Players

Expansion Image
Players: 2 - 5, Recommended: 5, Best: 5
Playing Time: 45 minutes
Weight (Complexity): 2.50 / 5
(EN) Thingvellir Mandated by the King, visit every tavern in the kingdom, hire the most skillful dwarves to save Nidavellir, and rely on Queen Dagfid who has called for help brave mercenaries and their precious artifacts. Now, the Elvaland can instead of recruiting a Dwarf card or Royal Offering card in the tavern, choose to go to the Camp to take a Magic Artefact or recruit a Mercenary card. In the event of a tie to determine the highest bet on a current tavern, refer to the gem values as in the basic game. Only the Elvaland with the highest bet can go to the Camp and take a card. The other Elvalands must, in order of resolution, take a card from the tavern being resolved. If the Elvaland who played first chooses to take a card from the Camp, the remaining Dwarf card from the tavern must be discarded before proceeding to the next tavern Resolution. The Camp consists of Artifacts and Mercenaries. Thingvellir, the trumps : - New Hero cards, Mercenary cards with two classes and Artifact cards with unique powers. - An innovative coin building system. - Numerous and varied strategies. (FR) Thingvellir Mandaté.e par le Roi, sillonnez chaque taverne du royaume, engagez les nain·e·s les plus habiles pour sauver Nidavellir, et comptez sur la Reine Dagfid qui a appelé à l’aide de braves mercenaires et leurs artefacts précieux. Désormais, l’Elvaland avec la mise la plus haute pour la taverne en cours de résolution, peut, plutôt que de recruter une carte Nain·e ou une carte Offrande Royale dans la taverne, choisir d’aller dans le Camp pour y prendre un Artefact magique ou recruter une carte Mercenaire. En cas d’égalité pour déterminer le plus haute mise sur une taverne en cours, référez-vous aux valeurs des gemmes comme dans le jeu de base. Seul l’Elvaland qui a la plus grosse mise à peut se rendre au Camp et y prendre une carte. Les autres Elvalands doivent, dans l’ordre de résolution, prendre une carte dans la taverne en cours de résolution. Si l’Elvaland qui a joué en premier a choisi de prendre une carte dans le Camp, il faudra défausser la carte Nain·e restante de la taverne avant de passer à la Résolution de la taverne suivante. Le camp est constitué d’Artefacts et de Mercenaires. Thingvellir, les atouts : - Nouvelles cartes Héros.ïne, cartes Mercenaire avec deux classes et cartes Artefact aux pouvoirs uniques. - Un système de coin building novateur. - Stratégies nombreuses et variées.
Expansion Image
Players: 2 - 5, Recommended: 5, Best: 5
Playing Time: 45 minutes
Weight (Complexity): 2.80 / 5
Idavoll is the second expansion for Nidavellir. During the first three rounds of the Age 1, the second tavern offers Mythical Animals, Aesir, Valkyries, and Giants, which add an additional round to the game. Each new type of card also adds never-before-seen effects. Gods: When you recruit a God, put the card in your Command Zone with 1 Power token on it. Discard this token to use the God's power. Giants: When you recruit a Giant, put the card in your Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant lets you capture a Dwarf of the matching class. Valkyries: When you recruit a Valkyrie, put the card in your Command Zone with 1 Strength token on the highest notch. Whenever you meet one of the Valkyrie's requirements, move the token down a notch. At the end of the game, earn victory points depending on the position of the token. Mythical Animals: When you recruit a Mythical Animal, place it in your army in the matching class. Each animal has its own unique ability.

Macmanaman35 rated: N/A/10

Pour rennes en jeu 2021

mellow300 rated: N/A/10

OA1-1

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Thingvellir

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pret (Joro)

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Sleeves

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Buy Boutique Imaginaire 42.99$cad 05 Mai 2020

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2020

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Alex

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Radar

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