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A3
Twilight Imperium: Fourth Edition
Twilight Imperium: Fourth Edition - Image 2
Home / Wargame

Twilight Imperium: Fourth Edition

BGG Rank: 5
Players: 3 - 6, Recommended: 6+, Best: 6+
Playing Time: 480 minutes
Weight (Complexity): 4.33 / 5
Mechanisms: Action Drafting, Area-Impulse, Dice Rolling, Follow, Grid Movement, Hexagon Grid, Increase Value of Unchosen Resources, King of the Hill, Modular Board, Movement Points, Race, Tech Trees / Tech Tracks, Trading, Variable Phase Order, Variable Player Powers, Variable Set-up, Voting
Category: Civilization, Economic, Exploration, Negotiation, Political, Science Fiction, Space Exploration, Territory Building, Wargame
Family: Components: Hexagonal Tiles, Components: Map (Interplanetary or Interstellar scale), Components: Miniatures, Game: Twilight Imperium, Mechanism: 4X, Misc: Made by Panda
Designer: Dane Beltrami, Corey Konieczka, Christian T. Petersen
Artist: Scott Schomburg
Publisher: Fantasy Flight Games, ADC Blackfire Entertainment, Arclight Games, Asterion Press, Delta Vision Publishing, Edge Entertainment, Galakta, Galápagos Jogos, Geekach Games, Hobby World, Playfun Games, sternenschimmermeer
Category: Wargame

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Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players each take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed from among 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these strategies are selected, players take turns moving their fleets from system to system, claiming new planets for their empires, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them over the course of the game. Each player also chooses between two random secret objectives at the start of the game, achievement of which provides victory points--only for the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points. —description from the publisher

Related

Average Playing Time

All day

Best Player Count

6 Best

Collection

Kevin

Difficulty

Heavy

Played

Played

Recommended Player Count

3 Players, 4 Players, 5 Players, 6 Players

Expansion Image
Players: 3 - 8, Recommended: 8+, Best: 8+
Playing Time: 480 minutes
Weight (Complexity): 4.43 / 5
The Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren't the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players. But that's only a fraction of what you'll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. On top of this, Prophecy of Kings includes new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more.
Expansion Image
Players: 3 - 6, Recommended: 6+, Best: 6
Playing Time: 480 minutes
Weight (Complexity): 3.67 / 5
The Codex is a web-based publication that highlights rules updates and showcases new content for Twilight Imperium: Fourth Edition and its Prophecy of Kings expansion. This volume includes: 3 alternative faction technologies 2 alternative basic technologies 5 alternative faction promissory notes 20 additional action cards 2 scenarios Several rule updates
Expansion Image
Players: 3 - 6, Recommended: 6+, Best: 6
Playing Time: 480 minutes
Weight (Complexity): 4.00 / 5
The Codex is a web-based publication that highlights rules updates and showcases new content for Twilight Imperium: Fourth Edition and its Prophecy of Kings expansion. This volume includes: 3 New Relic Cards Faction Reference Cards Alliance Reference Cards Alliance Game Variant 6 Community Designed Maps
Expansion Image
Players: 3 - 6, Recommended: 6+, Best: 6
Playing Time: 480 minutes
Weight (Complexity): 4.00 / 5
The Codex is a web-based publication that highlights rules updates and showcases new content for Twilight Imperium: Fourth Edition and its Prophecy of Kings expansion. This volume includes: 6 Alternative Faction Leaders 1 Alternative Faction Mech 3 Alternative Secret Objective Cards 2 Alternative Alliance Reference Cards 3 Alternative Faction Reference Cards 6 Additional Frontier Cards A BRAND NEW FACTION: The Council Keleres ã…¤1 New Faction Sheet ã…¤5 New Faction Leaders ã…¤2 New Faction Technologies ã…¤1 New Faction Mech ã…¤1 New Faction Promissory Note ã…¤2 New Legendary Planet Cards ã…¤1 New Alliance Reference Card ã…¤1 New Faction Reference Card

evkefalas rated: N/A/10

-plus hardback rules book -plus posters

VDmitry rated: N/A/10

I have no understanding why Combat mechanics remain the same.

garthandras rated: N/A/10

4 x Civilization 4h

bigmagicjerk rated: N/A/10

Everybody refuses to play a game with me, lmao

alercah rated: N/A/10

Sleeved (FFG+Sleeve Kings non-premium)

ceilick rated: N/A/10

Action Points, Area Control, Dice, Economic, Civ Development, Voting, Dudes on a Map, Unplayed

Jacovis rated: N/A/10

Keep

SlothHugger rated: N/A/10

✔

Jouldren rated: N/A/10

Local

airbag42 rated: N/A/10

Mainbox with Expansion

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