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E3
Rune Age
Rune Age - Image 2
Home / Deckbuilder

Rune Age

BGG Rank: 1690
Players: 1 - 4, Recommended: 4+, Best: 4+
Playing Time: 60 minutes
Weight (Complexity): 2.28 / 5
Mechanisms: Cooperative Game, Deck, Bag, and Pool Building, Delayed Purchase, Dice Rolling, Hand Management, Scenario / Mission / Campaign Game, Variable Player Powers
Category: Card Game, Fantasy, Fighting
Family: Series: Fantasy Flight Silver Line, Series: Runebound (Fantasy Flight Games), Setting: The Realms of Terrinoth
Designer: Corey Konieczka
Artist: Joao Bosco, Jason Caffoe, Chelsea Conlin, Simon Dominic, Carolina Eade, Melissa Findley, Tom Garden, Kyle Hough, Anna Ignatieva, McLean Kendree, Steven Kimball, Emil Landgreen, Ignacio Bazán Lazcano, Jorge Maese, Dallas Mehlhoff, David Auden Nash, Brian Schomburg, WiL Springer, Nikolay Stoyanov, Santiago Villa, Matt Zeilinger, Ben Zweifel
Publisher: Fantasy Flight Games, Arclight Games, Edge Entertainment, Galakta, Giochi Uniti, Heidelberger Spieleverlag, Korea Boardgames, Stratelibri, Wargames Club Publishing
Category: Deckbuilder
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Game description from the publisher: An age of innovation and discovery is at hand. With war on the horizon and whisperings of a prophetic storm approaching, now is the time to gather all your strength and set out to forge your place in Terrinoth's book of legends! Rune Age is a deck-building game of adventure and conquest for 1-4 players. (The box says 2-4 players, but 2 of the 4 scenarios include solitaire rules.) Set in the fantasy realm of Terrinoth (Runebound, Descent: Journeys in the Dark, Runewars, and DungeonQuest), Rune Age puts players in control of one of four races, vying for dominance in a world embroiled in conflict. Designed by Corey Konieczka, Rune Age is a unique deck-building game that centers around scenarios. The four different scenarios included in Rune Age present alternate win conditions for players, from an all-out war to determine the victor to a cooperative game experience where players all win or lose together. Scenarios not only dictate the win conditions, they also determine which card types will populate Terrinoth (forming the central card pools) and which Event cards will form the Event deck. The Event deck contains thematic challenges, enemies, and happenings that are tied to the chosen scenario, creating a new play environment each turn. Gameplay in Rune Age centers around players working to develop their individual deck of cards. At the beginning of the game, each player begins with a small assortment of cards in their deck, drawing five cards each turn to carry out their actions. Each player's deck represents their faction's military strength and capabilities. These decks will be formed with their faction-specific Unit cards and a central collection of Neutral Unit cards, Tactics cards, and Gold cards. While players begin with limited cards in their deck, through cunning and strategic use of their available cards, players can expand their deck to create a destructive force of their own clever design. Will you create brutal deck of formidable Units? Or will you rely on Gold and Influence to acquire neutral forces and powerful Tactics?

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Average Playing Time

1-2 hours

Best Player Count

4 Best

Collection

Kevin

Difficulty

Standard

Played

Played

Recommended Player Count

Solo, 2 Players, 3 Players, 4 Players

Expansion Image
Players: 2 - 4, Recommended: 4+, Best: 4
Playing Time: 60 minutes
Weight (Complexity): 2.57 / 5
Game description from the publisher: Oath and Anvil, an expansion for Rune Age, adds two new playable races to the game: the dwarves of Dunwarr and the orcs of the Broken Plains. These proud factions each bring their own unique style of play to Rune Age. With their penchant for mining and love of wealth, the dwarves are able to quickly amass large sums of gold, then parlay it into devastating attacks against their foes. Meanwhile, the orcs display a single-minded lust for combat, proving that there's no orcish phrase for "half measure". Their all-or-nothing approach to battle rewards players who empty their hands to win. Not to be outdone, the four existing factions have rallied formidable new units to their cause. Cunning Novice Wizards and massive Roc Warriors bolster the Daqan Lords' emphasis on hand control, while swift Leonx Riders and lumbering Forest Guardians capitalize on the Latari Elves' mastery of influence. The forces of evil are likewise emboldened; foul Vampires and fearsome Barrow Wyrms add their strength to the armies of Waiqar the Undying, while depraved Blood Sisters and corpulent Obscenes engage in ritual mutilation for the glory of the Uthuk! New scenarios challenge your deck-building prowess and new Mercenary cards provide even more strategic options. Unite the tribes, fire the forges, and experience Rune Age like never before!

anto rated: N/A/10

also coop

Nights rated: N/A/10

A decent deck building game that I just don't have time to get out on the table.

Genre_Fad rated: N/A/10

includes: [gameid=124300] Sleeved with FFG green sleeves.

Solis rated: N/A/10

FFG 的 domi like

ericbjohnson rated: N/A/10

Gaming:

Common_Hero rated: N/A/10

Traded for Runebound

cnaujok rated: N/A/10

x

trench rated: N/A/10

Purchased March'12 in the annual Heron Games sale. Yet to hit the table.

coxy_fc rated: N/A/10

Unplayed purchased 2011

martybjsg rated: N/A/10

First 2 games did not impress me. Actually, I am unwilling to play again due to my unhappiness from those games. I know I will give it 3 or 4 more tries in time, but if that is all then the game is failure in my book.

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