Volfirion Guilds
Average Playing Time | 1-2 hours |
---|---|
Best Player Count | 2 Best |
Collection | Kevin |
Difficulty | Opener/Closer |
Played | Unplayed |
Recommended Player Count | Solo, 2 Players |
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Josepheus rated: N/A/10
inkl. "[thing=342926]Ploy Expansion[/thing]", "[thing=342925]Omen Expansion[/thing]", "Shattered Times Expansion", "Arbiter Expansion", "Wonders Pack", "Mysthea Champions Pack", "Journey Pack", 2 Playmats, Solo Challenge Cards & "Volfyirion Guilds" Universal Box
evkefalas rated: N/A/10
Tylaris Pride Get the full Kickstarter Exclusive Volfyirion Guilds Core Box, 2 Monster Cards (Solo Challenges), 2 Kickstarter Exclusive Monster Cards (Solo Challenges), Ploy Expansion, Omen Expansion, Kickstarter Exclusive Wonders Pack, Kickstarter Exclusive Mysthea Champions Pack, two playmats, Universal Box, Card Separators and all the unlocked Stretch Goals INCLUDES: KE Volfyirion Guilds Core Box 2 Monster Cards (Solo Challenges) 2 KE Monster Cards (Solo Challenges) Ploy Expansion Omen Expansion KE Wonders Pack KE Mysthea Champions Pack 2 Playmats Universal Box Card Separators All Unlocked Stretch Goals
delker79 rated: N/A/10
KICKSTARTER
Amarice rated: N/A/10
First Backer of the KS campaign and Troop card.
ChaosRichard rated: N/A/10
Kickstarter backer
mercopparis rated: N/A/10
[b]----Evaluation----[/b] [b]Presentation: [/b] 5/5: Art & Graphic Design 4/6: Components 4/7: Theme & Integration [b]Total = 13/18[/b] [b]Logistics: [/b] 5/7: Effort to Learn 4/7: Shelf-Space 6/8: Avoids Content Bloat 9/10: Setup & Teardown [b]Total = 24/32[/b] [b]Gameplay: [/b] 4/6: Rewards Skill 6/8: Length & Commitment 6/10: Flow & Arc 9/11: Experience Variability 8/15: Satisfying Decisions [b]Total = 33/50[/b] [u][b]GRAND TOTAL = 70/100[/u][/b] [b]----Comments----[/b] The return of Volfyirion, a game I can never remember how to spell. 🙂 As for components, it's a bit of a double-edged sword. On the one hand, they are tremendous. The insert is fairly straightforward, and the bottom drawer is great. But on the other hand, we're talking about a small deckbuilder battler like Hero Realms or Radlands (I know... not deck building). Also, it annoys me that the big dragon mini doesn't fit into the box. There are some pros and cons to gameplay. On the plus side, it's pretty easy to teach and play. The modules are easy to integrate and add a nice bit of variety. I really don't consider them bloat too much, because the rules overhead is so light. For negatives, I think they are noteworthy because this is a very crowded genre so you're afforded the opportunity to be very picky. First is the tempo. You have this very slow build-up of better cards, tit for tat on Wonder cards, etc. Seems like nothing's going on with the cities and then all of the sudden it's the apocalypse and the game is over. The other issue is one that has been around since the original Volfyirion (which I also owned), and that is resource counting. It's been made vastly better by the tokens in terms of tracking, but now there's like a mini start to the main phase where you're counting and collecting tokens. It's a bit tedious quite frankly, but you can live with it. Ignoring timelines of what came out first, this game primarily reminds me of Omen, Hero/Star Realms, and Radlands. The main reasons to get this over the others is modules, but the shelf space is a serious concession. Although Hero/Star Realms is there too, so maybe that's just the future of these style of games.
Redbore rated: N/A/10
Box UpH
Llewellen rated: N/A/10
[url=https://www.kickstarter.com/projects/tabulagames/volfyirion-guilds/description]KS[/url], backerkit, PM done payé
BoardGameArena rated: N/A/10
BETA
ringofire80 rated: N/A/10
KS 2021
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