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Magic Maze
Magic Maze - Image 2
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Magic Maze

BGG Rank: 751
Players: 1 - 8, Recommended: 8+, Best: 8
Playing Time: 15 minutes
Weight (Complexity): 1.75 / 5
Mechanisms: Communication Limits, Cooperative Game, Elapsed Real Time Ending, Grid Movement, Map Addition, Modular Board, Real-Time, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Variable Player Powers
Category: Exploration, Fantasy, Maze, Real-time
Family: Components: Sand Timers, Contests: Fastaval Design Competition, Game: Magic Maze, Misc: LongPack Games, Players: Games with Solitaire Rules, Theme: Burglary and Heists, Theme: Mystery / Crime
Designer: Kasper Lapp
Artist: Gyom
Publisher: Sit Down!, 2Tomatoes Games, Broadway Toys LTD, Conclave Editora, Dude Games, Fantasmagoria, Gém Klub Kft., Ghenos Games, Korea Boardgames, Lacerta, Lautapelit.fi, Lifestyle Boardgames Ltd, Pegasus Spiele, REXhry, VR Distribution, WoodCat, פרש משחקים: Game Knight
Category: Party
  • Description
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Description from the publisher: After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off? Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together. At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!

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Average Playing Time

1-2 hours

Best Player Count

4 Best

Collection

Kevin

Difficulty

Opener/Closer

Played

Unplayed

Recommended Player Count

2 Players, 3 Players, 4 Players, 5 Players, 6 Players

Expansion Image
Players: 3 - 8, Recommended: 8, Best: 5
Playing Time: 15 minutes
Weight (Complexity): 1.50 / 5
Magic Maze: Hidden Roles presents a new challenge when your group of adventurers is trying to grab the right items and exit the maze. Turns out that one or more of you might not actually be interested in leaving. Yes, you have a traitor in your midst, someone who is trying to thwart the team from exiting — but if they get called out during the game, then someone else gets to claim their action and take charge of it, so they'll need to be sneaky in order to keep the clock running and let the team fail. Hidden Roles also includes challenge cards that players might acquire before or during play: visit this location, claim that object. Can you make others help you achieve your hidden goal? Note from publisher: These expansions don't work with fewer than 3 players.
Expansion Image
Players: 1 - 8, Recommended: 8, Best: 4
Playing Time: 24 minutes
Weight (Complexity): 2.11 / 5
For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same four shops. How strange! Due to this alarming observation, Management has installed new security systems to dissuade any further dishonest deeds. The Maximum Security expansion not only brings the mall guards of Magic Maze to life, but provides a number of other modules to allow you to customize your experience. There are two different types of modules: helpers and challenges, which decrease or increase the difficulty. You will be guided step by step through all of the modules, and each of them comes with a tutorial that will help you practise the new rules before adding it to your "real" games of Magic Maze. Helpers: - Ventilation shafts: the dwarf can open ventilation shafts for all the heroes to move quickly from one end of it to the other. - Wall breaches: the barbarian can breach the walls of the mall for all the heroes to move through it. - Spells: the mage can cast 2 spells among 10 available, with instant or temporary effects. - Telekinesis: the elf can move Mall tiles around - Anti-stress tokens: you can use them at anytime to allow a discussion, swap Action tiles or flip the sand timer. - Maps & Auto-explore spaces: explore the mall much quicker! - Control room: use that special space to send the guards to Vortex spaces. Challenges: - Guard: a Hero and a Guard cannot stand or pass through a Mall tile where the other type of pawn is standing. You move the guards just like heroes. - Reinforcement guards: these extra guards are added when the theft is commited. - Guard room: if a Hero an a Guard are (by mistake) on the same tile, the hero gets caught and must be freed. - Beholder: a Hero and the Beholder cannot stand or pass through a Mall tile where the other type of pawn is standing. A hero must be standing on a Command space to move the Beholder. - Sensor: a Hero cannot stand on a space covered by the sensor. A hero must be standing on a Control space to rotate the sensor. - Locked escape: a Hero must be standing on a Code space for the dwarf to be able to escape. All of these modules bring in more options to make Magic Maze a more intense and puzzling experience.

rahdo rated: N/A/10

neat co-op, but the real time pressure plus extreme interdependency between players makes it a bit too stressful for us 🙂

vanessal rated: N/A/10

francais

Solamar rated: N/A/10

Did not grab me.

BastardCafe rated: N/A/10

1 116.1+205.4_(BIGBOX)

ehcapnamor rated: N/A/10

Maximum security

Japara rated: N/A/10

Frantic and fun. Extremely light game with the real-time crazyness, Perfect for non-gamers night, and fun with everyone.

lyamquinn rated: N/A/10

Includes Maximum Security expansion.

GadSoul rated: N/A/10

Soloable

GerryTheLastMan rated: N/A/10

Real-time co-op game of helping four heroes to escape, where each player controls one direction of movement, and nobody can talk.

Thrakkorzog rated: N/A/10

PIFF from [user=mmpoole][/user]

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