So Clover
Average Playing Time | Less than 1 hour |
---|---|
Best Player Count | 3 Best, 4 Best |
Collection | Kevin |
Difficulty | Basic/Filler |
Played | Unplayed |
Recommended Player Count | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
wc poland rated: N/A/10
r
lillylulee rated: N/A/10
Jeu d'ambiance : Lettres et jeux de mots Trouvez les 4 mots à placer dans le trèfle afin que vos partenaires trouvent la solution. Mots clés : Casual, Ambiance, Jeux de cartes, Lettres / mots, Coopération, Devinette Durée : 30 min Nb de joueurs : 3 à 6 joueurs
rcjsuen rated: N/A/10
Received 2021-08-11
maxiu rated: N/A/10
[Paris]
DaftPrince rated: N/A/10
Party, coop
glsonn rated: N/A/10
Same vibe as Codenames. Owned by Mandy.
Parsdunk rated: N/A/10
X
EmpireBGL rated: N/A/10
A1
Bea Molina rated: N/A/10
Está bien
Mezike rated: N/A/10
Punnily titled party word game that riffs on a few other similar designs with the addition of a four-leaf clover motif. Everybody gets four cards which have words alongside each edge and randomly puts these into a grid on their clover shaped board creating four pairs of words on the outside edges. Use a dry-erase marker to write a keyword against each pair that will help the rest of the team to re-assemble your grid, shuffle a fifth random card into the mix and then watch with despair as your foolish friends fail to spot your clearly obvious connotations in favour of far more sensible yet totally incorrect ones that you managed to completely miss whilst plotting out your clever keywords. If you are so inclined you can score points for correct placements and measure your performance against an arbitrary scale but let’s face it, that’s not why you come to this kind of party. There is some interesting social interplay going on underneath the incredibly airy surface here. You are effectively building a small puzzle for your friends to solve and there are some wonderful emotional swings that go on whilst listening to them attempting to unpick your logic, or lack thereof. It can be both satisfying and frustrating, and very often very funny. You quickly learn that sometimes it’s better to use one blindingly obvious link to just one of the words in an impossible pair and hope that the square will complete itself due to the other clues putting the grid into place, which then opens up questions over how to interpret the nature of the clues and not just figuring out where the tenuous connections may be lurking. I was very pleased when the team not only linked “herbs” to my keyword Garfunkel (I’ll leave you to figure it out) but also started to theorise that the tangential obscurity of the clue must mean that there was a secondary meaning to it; this then led them to correctly place “pair” alongside “herbs” which placed another word at the right-angle which had no connection at all to its clue; this therefore informed them that the next keyword along was clearly going to be very explicitly pointing to a single word rather than being a doubled-up clue, which in turn unlocked the riddle of the next edge along the square and brought them all the way back round to Garfunkel. Minds can still be blown in such simple games. Then, later on, someone put down constipated as a reference for “slow” + “log” so there is still that other side to it.
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