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E0
Dune: War for Arrakis
Dune: War for Arrakis - Image 2
Home / Wargame

Dune: War for Arrakis

BGG Rank: 402
Players: 1 - 4, Recommended: 4, Best: 4
Playing Time: 120 minutes
Weight (Complexity): 3.59 / 5
Mechanisms: Action Drafting, Area Majority / Influence, Area Movement, Campaign / Battle Card Driven, Dice Rolling, Die Icon Resolution, Events, Hand Management, Simulation, Solo / Solitaire Game, Team-Based Game, Variable Set-up
Category: Dice, Movies / TV / Radio theme, Novel-based, Science Fiction, Wargame
Family: Books: Dune, Components: Dice with Icons, Components: Miniatures, Crowdfunding: Kickstarter, Digital Implementations: TableTop Simulator Mod (TTS), Theme: Deserts
Designer: Marco Maggi, Francesco Nepitello
Artist: Henning Ludvigsen, Stefano Moroni, Paolo Parente, Steve Prescott
Publisher: CMON Global Limited, ADC Blackfire Entertainment, Gale Force Nine, LLC, Geekach Games, Hobby World, Portal Games
Category: Wargame Tag: Dune
  • Description
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Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with their old rivals, House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack, and now rules the planet with an iron fist. But Paul and Jessica, heirs to House Atreides, are alive, and are mounting a rebellion with the aid of the formidable Fremen, the mysterious inhabitants of the barren expanses of Arrakis. Only one House will emerge victorious from the coming struggle, while the other will be lost in the desert sands. It's into this grim reality that players will be thrust in Dune: War for Arrakis. In this asymmetrical strategy game, players fight for control of the planet, maneuvering troops like the Fremen, the Fedaykin, and the fearsome Sardaukar, while sending Spice harvesters into the deep desert, daring to challenge the great Sandworms. The game features an action dice system with numerous event cards that will enable players to retell the Dune saga differently with each playthrough. —description from the publisher

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Average Playing Time

2-4 hours

Best Player Count

2 Best

Collection

Kevin

Difficulty

Standard

Played

Unplayed

Recommended Player Count

2 Players

Expansion Image
Players: 1 - 4, Recommended: -, Best: 2
Playing Time: 120 minutes
Weight (Complexity): 0.00 / 5
The Smugglers that make a living on Arrakis are ostensibly a neutral faction. However, the great powers at play are able to use them to their advantage in different ways. As their allegiance shifts, so does the dynamics of the game. When the Smugglers expansion is added, the game is basically divided into two stages. At first, the Smugglers are neutral, with the Harkonnens turning a blind eye to their illegal operations in exchange for a spice tribute. Later in the game, the Atreides should be able to sway their allegiance, gaining the support of their Leader, Staban Tuek, as well as their soldiers and ‘Thopters. –description from the Kickstarter
Expansion Image
Players: 2 - 4, Recommended: -, Best: -
Playing Time: 120 minutes
Weight (Complexity): 0.00 / 5
The Spacing Guild expansion introduces a Space Board where Guild Heighliners will race through space to bring reinforcements to Arrakis, as well as one Heighliner Board for each faction, where players will stow the reinforcements they’re able to get from the Imperium forces and send hurtling across space to deploy at Arrakis. Players are able to perform special Imperium Actions throughout the game, in order to coax either the Spacing Guild, CHOAM, or Landsraad to help them in their plight. -description from the Kickstarter

CarlosSpicyweener rated: N/A/10

sleeved Kickstarter edition + plastic token set

CJ_Kremp rated: N/A/10

A: 12+ 1-4 Best @ 2

RussPSmith rated: N/A/10

collection note: includes the plastic tokens (two sets, both the originals and the color-corrected replacements of the wormsign and the Atreides deployments) and the neoprene Playmat.

halbert82 rated: N/A/10

Demanat refund

Hector131 rated: N/A/10

WOTR designers doing a Dune game? yes please.

CaptainLithuania rated: N/A/10

Dune: War for Arrakis Dune: War for Arrakis - Smugglers Dune: War for Arrakis - The Spacing Guild

dchedz rated: N/A/10

Need to paint minis

Girafales rated: N/A/10

wormy cinnamon warrrrr UHUUUUULLL!

Gorgoneion rated: N/A/10

***RANT MODE ON*** I really, REALLY, don't understand why people would rate a game which hasn't come out yet a "1". Ratings are not a political statement, just if you liked the game you played or not. Rating "1" games for other reasons will take away meaning from the overall rating that has the purpose to help the others understand if a game is worth's one's attention or purchase. That's it. Giving ratings other than to simply help the others know if they want the game or not does damage said others in the same way as if you were advising someone a bad game for the simple purpose to make them throw their hard earned cash out of the window. If you fit the bill with this description, you have no place in BGG.

Manetherengc07 rated: N/A/10

Cmon? Ah ok HARD PASS, another shitty game with minis and scums

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