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C1
Cosmic Encounter
Cosmic Encounter - Image 2
Home / Campaign/Legacy

Cosmic Encounter

BGG Rank: 217
Players: 3 - 5, Recommended: 5+, Best: 5+
Playing Time: 120 minutes
Weight (Complexity): 2.58 / 5
Mechanisms: Alliances, Card Play Conflict Resolution, Hand Management, Interrupts, Negotiation, Prisoner's Dilemma, Race, Simultaneous Action Selection, Take That, Trading, Variable Player Powers
Category: Bluffing, Negotiation, Science Fiction, Space Exploration
Family: Creatures: Aliens / Extraterrestrials, Digital Implementations: TableTop Simulator Mod (TTS), Digital Implementations: VASSAL, Game: Cosmic Encounter
Designer: Bill Eberle, Jack Kittredge, Bill Norton, Peter Olotka, Kevin Wilson
Artist: Andrew Navaro, Ryan Barger, Felicia Cano, Sabe Lewellyn, Brian Schomburg, WiL Springer
Publisher: Fantasy Flight Games, Arclight Games, Asterion Press, Edge Entertainment, Galakta, Heidelberger Spieleverlag, House of Monks
Categories: Campaign/Legacy, Push-Your-Luck, Wargame
  • Description
  • Additional information
  • Expansions
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Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp. This classic game of alien politics returns from the warp once more! In Cosmic Encounter, each player becomes the leader of one of dozens of alien races, each with its own unique power. On a player's turn, he or she becomes the offense. The offense encounters another player on a planet by moving a group of his or her ships through the hyperspace gate to that planet. Both sides can invite allies and play cards to try and tip the encounter in their favor. The object of the game is for players to establish colonies in other players' planetary systems by landing their ships on the other players' planets. The winner(s) are the first player(s) to have five colonies on planets outside his or her home system. The players must use force, cunning, and diplomacy to ensure their victory. And, because alliances are a key part of the game, multiple players can win together!

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Average Playing Time

2-4 hours

Best Player Count

5 Best

Collection

Kevin

Difficulty

Standard

Played

Played

Recommended Player Count

4 Players, 5 Players, 6 Players

Special Mechanisms

Variable Player Powers

Expansion Image
Players: 3 - 8, Recommended: 8, Best: 6
Playing Time: 0 minutes
Weight (Complexity): 3.20 / 5
This seventh expansion is the biggest expansion yet for cosmic encounter. introduces a campaign mode, 30 new aliens, 12 "alternate timeline" aliens revising previous aliens, and adds new space stations, technology, and hazards. It also adds new features, such as lux and moons.
Expansion Image
Players: 3 - 6, Recommended: 6+, Best: 6+
Playing Time: 60 minutes
Weight (Complexity): 2.69 / 5
This is the first expansion set for the Fantasy Flight Games version of Cosmic Encounter. Adapted from the Fantasy Flight web site: Over the years, alien empires have risen and fallen. The Vacuum has failed to eliminate the Zombie, the Virus has spread far and wide, and the Loser has turned defeat into victory. 50 different species have tried to conquer the galaxy, and each have made their mark on the universe. Their warring has not gone unnoticed. 20 new alien cultures are now racing towards the site of the conflict. They each want to carve out their own piece of the galaxy for themselves. The aliens may be familiar to some of you (reprints of past favorites), or are aliens no one has ever seen before. The first on our list is a blast from the past; the Sniveler! In addition, this expansion includes additions to the Cosmic Encounter universe. From the game-changing Cosmic Quakes to the bounties held within the Reward deck, these additions are sure to spice up your quest for galactic dominance. Every game has seen five races converge to do battle for control of an empire. Now, the galaxy gets crowded. A sixth race appears to do battle, and the sixth member of your play group is able to join you. Cosmic Incursion allows a sixth player to get in on the fun. Cosmic Encounter puts you in charge of the fate of an alien race. Each flavor of extraterrestrial strives to be the first to conquer five enemy colonies and establish themselves as the dominant life form. Every faction has a unique power, a power they intend to use to crush their enemies. With over 50 aliens to choose from no two games will be the same.
Expansion Image
Players: 3 - 6, Recommended: 6+, Best: 6+
Playing Time: 60 minutes
Weight (Complexity): 2.84 / 5
This is the second expansion set for the Fantasy Flight Games version of Cosmic Encounter. From FFG web site: In Cosmic Conflict, 20 new alien races explode onto the galaxy! Players will now shudder at the insidious kindness of the Empath, blink in confusion at the antics of the Lunatic, and howl in outrage as their planets are stolen away by the Claw! Cosmic Conflict also makes the Cosmos even bigger, adding another player (and attractive black components) to the game. Cosmic Quakes will shake things up, ensuring that no player’s hand is truly safe. And as if that wasn’t enough, Cosmic Conflict introduces a new variant to the game – the hazard deck, which confronts the players with dangerous and amusing events that can crop up at any time. Hazards are special game-altering conditions that bring exciting effects to your Cosmic Encounter experience. Special destiny cards, drawn during the destiny phase, display a “hazard warning” in the upper left corner; this indicates that a hazard card should be drawn. Consisting of two types (temporary and permanent), these cards have a variety of wild effects. The Energy Fields hazard card, for example, lets each main player draw two free cards... but they must show them to the group first. And the optional “Extremely Hazardous Variant” will take you on a wild ride; it brings a new hazard card into play every turn!
Expansion Image
Players: 3 - 6, Recommended: 6+, Best: 6+
Playing Time: 60 minutes
Weight (Complexity): 2.85 / 5
Game description from the publisher: Cosmic Alliance, the third expansion set for the Fantasy Flight Games version of Cosmic Encounter, brings 20 alien races, both original and classic, exploding onto your tabletop. Players will now stand petrified by the hideous Gorgon, be baffled by the puzzle of the Schizoid, and feel obsolete before the bionics of the Cyborg. Cosmic Alliance also makes the Cosmos even bigger, adding another player (white) as well as rules for large eight-player games (if you own all three expansions). Finally, Cosmic Alliance introduces a new variant – team rules, which allow steadfast allies to dominate the Cosmos together! This optional Team Cosmic variant places players in randomly determined teams of two, in which they'll attempt to conquer the Cosmos cooperatively. Without discussing their race selection in advance, partners sit opposite each other at the table, where they can occasionally offer a helping hand; whenever a player gains a new foreign colony, he can choose to instead give that colony to his partner.
Expansion Image
Players: 3 - 8, Recommended: 8, Best: 8+
Playing Time: 60 minutes
Weight (Complexity): 3.10 / 5
Game description from the publisher: Cosmic Storm, the fourth expansion for FFG's version of Cosmic Encounter, sets the galaxy trembling as twenty-five new alien races come zipping through the cosmos. Guard yourself against the sticky-fingered Swindler, and stand in awe of the massive appetite of the Mouth. Cosmic Storm also adds ten space stations, which when attached to one of your home planets gives you additional powers to use in your encounters as long as you have at least one ship on that planet. Space station abilities like the "Big Space Laser" or the "Alien Outpost" shake up interstellar encounters and provide even more options for players to maximize their options on their quest for galactic supremacy!
Expansion Image
Players: 3 - 5, Recommended: 5+, Best: 5+
Playing Time: 60 minutes
Weight (Complexity): 3.05 / 5
The fifth expansion set for the Fantasy Flight Games version of Cosmic Encounter, Cosmic Dominion has the unique distinction of having been designed and developed by the fan base of Cosmic Encounter, comprising nearly two years of collaboration on both Facebook and BGG. Cosmic Dominion adds 30 new aliens to the FFG canon. These will include a few favorite classics from the good old days, with a large number of new alien powers contributed by a wide variety of fan designers. The set also includes a brand-new Reward Deck that can stand alone or be mixed with the one in Cosmic Incursion, but that is composed almost entirely of new cards, many with interesting twists on standard ones. Finally, included are special "Special Ship Markers" that can be used for a variety of variants, with some included in the rulebook to start you off.
Expansion Image
Players: 3 - 8, Recommended: 8, Best: 8
Playing Time: 120 minutes
Weight (Complexity): 3.25 / 5
Description from the publisher: “Excuse me, sir. I see you’ve only got one ship stationed on this here planet of ours. Well, around here we call that vagrancy, and it’s illegal. So I’m sorry sir, but I’m afraid I’m going to have to write you a ticket.” The galaxy of Cosmic Encounter, like most galaxies, is constantly changing. Just when you think you’ve explored every corner of it and met most of its aliens, you turn around to find that a new star system has just materialized, full of new species with astonishing, wildly unique customs. You’ve learned that when interacting with a strange alien for the first time, its best not to reveal all of your hand at once. If you want to establish colonies in these recently-formed parts of the galaxy, you’ll have to be conceal your true intentions, negotiate with cunning, and be careful not to put your foot into cross-cultural quicksand—or into your mouth. Cosmic Eons, an expansion for Cosmic Encounter, introduces new aliens with abilities unlike any you’ve dealt with so far, but it doesn’t stop there. This expansion features the Hidden Alliances variant, which enables you and your opponents to reveal simultaneously whose side you’re on. With this simple mechanical twist, Cosmic Eons promises not just to open up a new part of the galaxy, but to change how you play the game.

peacmyer rated: N/A/10

Math traded.

Aging One rated: N/A/10

Acquired 2009.

hakko504 rated: N/A/10

Had and traded West End Games version. Want new 2008 FFG version, This will be a part of a future US order - possibly from amazon.com together with a couple of DVDs I'm looking at.

bdean152 rated: N/A/10

enjoyable but I see a problem with replayability..Not that I will get tired of the races..just the mechanics

callidusx3 rated: N/A/10

OT

blunxy rated: N/A/10

angeral rated: N/A/10

FFG English Edition

Beowulf rated: N/A/10

[url=http://www.boardgameswithscott.com/?p=102]BGWS Review[/url]

Dujo rated: N/A/10

Unplayed.

unixrevolution rated: N/A/10

Like the original Cosmic Encounter, definitely wanna try FFG's version.

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