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E5
Codenames
Codenames - Image 2
Home / Party

Codenames

BGG Rank: 155
Players: 2 - 8, Recommended: 8+, Best: 8+
Playing Time: 15 minutes
Weight (Complexity): 1.26 / 5
Mechanisms: Communication Limits, Deduction, Memory, Push Your Luck, Race, Team-Based Game
Category: Card Game, Deduction, Party Game, Spies / Secret Agents, Word Game
Family: Components: 5 x 5 Grids, Components: Sand Timers, Digital Implementations: Apple App Store, Digital Implementations: Google Play, Digital Implementations: VASSAL, Game: Codenames, Mechanism: Give a Clue / Get a Clue, Misc: Watch It Played How To Videos, Word Games: Guess the Word
Designer: Vlaada Chvátil
Artist: Stéphane Gantiez, Dávid Jablonovský, Tomáš Kučerovský, Filip Murmak, František Sedláček
Publisher: Czech Games Edition, asmodee, Boardgame Space, Brain Games, Broadway Toys LTD, Cranio Creations, Cuaca Cerah Games, Devir, DiceTree Games, Enigma (Bergsala Enigma), Fantasmagoria, Feelindigo, GaGa Games, Gaming Library, Gém Klub Kft., HeidelBÄR Games, Heidelberger Spieleverlag, Hobby Japan, IELLO, Kaissa Chess & Games, Land of Beautiful Mind (سرزمین ذهن زیبا), Lex Games, Liam Games, MINDOK, MIPL, More Fun Co., Ltd., Nordic Games ehf, Nordic Games GmbH, One Moment Games, Ponva d.o.o., Pridemage Games, Rebel Sp. z o.o., SuperHeated Neurons, TWOPLUS Games, White Goblin Games
Category: Party
  • Description
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Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake. In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game. Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.

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Average Playing Time

Less than 1 hour

Best Player Count

6 Best, 8 Best

Collection

Kevin

Difficulty

Opener/Closer

Played

Played

Recommended Player Count

4 Players, 5 Players, 6 Players, 7 Players, 8 Players

xandryyte rated: N/A/10

Scratch and Dent at OEJ 5/1/16

matthiasjweisensel rated: N/A/10

Best: 6, 8 4-8+

Kiyote rated: N/A/10

Gen Con 2015

tacojje rated: N/A/10

Jordans collection

marfor rated: N/A/10

300

montgodr rated: N/A/10

Drew

klsharp3 rated: N/A/10

10_03

feezee rated: N/A/10

x

kieran rated: N/A/10

Bought to introduce to two other coupes which I think will go down well.

Pixeltramp rated: N/A/10

PLAY MORE: Initial playthrough wasn't quite up to all the hype, but it was definitely a solid puzzler game. I like how the spymaster has time to think while everyone else interacts, so it's a decent party game.

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