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B3
Twilight Struggle
Twilight Struggle - Image 2
Home / Wargame

Twilight Struggle

BGG Rank: 14
Players: 2 - 2, Recommended: 2+, Best: 2+
Playing Time: 180 minutes
Weight (Complexity): 3.61 / 5
Mechanisms: Action / Event, Advantage Token, Area Majority / Influence, Campaign / Battle Card Driven, Dice Rolling, Events, Hand Management, Simulation, Simultaneous Action Selection, Sudden Death Ending, Tug of War, Variable Set-up
Category: Modern Warfare, Political, Wargame
Family: Components: Map (Global Scale), Components: Multi-Use Cards, Continents: Asia, Country: Soviet Union, Country: USA, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Twilight Struggle, History: Cold War, Misc: BGG Hall of Fame, Misc: Dice Tower Hall of Fame, Players: Two-Player Only Games, Players: Wargames with Rules Supporting Only Two Players, Political: NATO, Region: The World, Series: Twilight Struggle, Theme: Nuclear option, War Level of Command: Grand Strategy
Designer: Ananda Gupta, Jason Matthews
Artist: Viktor Csete, Rodger B. MacGowan, Chechu Nieto, Guillaume Ries, Mark Simonitch
Publisher: GMT Games, Asterion Press, Bard Centrum Gier, Chrononauts Games, Devir, DiceTree Games, GaGa Games, MINDOK, PHALANX, Pixie Games, Udo Grebe Gamedesign, Wargames Club Publishing
Category: Wargame

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Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle. – John F. Kennedy In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing. Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war. TIME SCALE: approx. 3-5 years per turn MAP SCALE: Point-to-point system UNIT SCALE: Influence markers

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Average Playing Time

2-4 hours

Best Player Count

2 Best

Collection

Kevin

Difficulty

Heavy

Played

Played

Recommended Player Count

2 Players

Herr Dr rated: N/A/10

BIG Congrats! Ananda and Jason. I'm really looking forward to this one. This was playtested 1 1/2 years ago at OBXcon - so I know the sharks are drueling also. Great subject for a wargame.

Ogma rated: N/A/10

Based on what I've read, this one sounds like a winner. Can't wait to play! Oh, and for those wondering about complexity? There are really only about 7 pages of rules. The rulebook is 24 pages, but it includes Tournament Rules, an Extended Example Of Play and Card Histories (for flavor). This is NOT a complex game.

Calxx55 rated: N/A/10

GMT

andrewh63 rated: N/A/10

Just received from GMT P500 pre-order. Ordered 2nd edition(3rd printing) as part of year end special for P500. Received 11/11/08. Preorder Deluxe Ed. 07/28/09. Deluxed received 12/3/09. Sold 1st ed at Pacificon 2011 flea market for $25.

MrSmith rated: N/A/10

the historical feel is great! Card driven is pleasant to play.

mkirschenbaum rated: N/A/10

Deluxe edition.

flkiss2003 rated: N/A/10

Acquired new from GMT (January 2006). # 451

gamegrl2 rated: N/A/10

Sold.

MajHavok rated: N/A/10

not played.

hholzgrafe rated: N/A/10

[b]No tuckboxes yet.[/b]

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