In the multiplayer puzzle game Railroad Ink, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits, trying to optimize the available symbols better than your opponents.
The more exits you connect, the more points you score at the end of the game, but you lose points for each incomplete route, so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit, or will you play it safe and start a new, simpler to manage route?
Railroad Ink comes in two versions, each one including two expansions with additional dice sets that add new special rules to your games. The Deep Blue Edition includes the Rivers and Lakes expansions. Increase the difficulty by adding the River route into the mix, or use the Lakes to connect your networks by ferry. These special rules can spice up things and make each game play and feel different. Each box allows you to play from 1 to 6 players, and if you combine more boxes, you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!
Railroad Ink: Deep Blue Edition
BGG Rank: 606
Players: 1 - 6, Recommended: 6+, Best: 6+
Playing Time: 30 minutes
Weight (Complexity): 1.45 / 5
Mechanisms: Bingo, Connections, Dice Rolling, Line Drawing, Network and Route Building, Paper-and-Pencil, Simultaneous Action Selection, Solo / Solitaire Game
Family: Components: 7 x 7 Grids, Components: Dice with Icons, Components: Dry Erase Markers / Dry Erase Surfaces, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: Tabletopia, Game: Railroad Ink, Mechanism: Roll-and-Write, Players: Games with Solitaire Rules, Theme: Under the Sea
Artist: Marta Tranquilli
Category: Roll-and-Write
Average Playing Time | Less than 1 hour |
---|---|
Best Player Count | 2 Best |
Collection | Kevin |
Difficulty | Opener/Closer |
Played | Played |
Recommended Player Count | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
/pic6197370.jpg)
Players: 1 - 4, Recommended: -, Best: -
Playing Time: 30 minutes
Weight (Complexity): 2.00 / 5
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.
Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players.
Use the 4 special dice of the Electricity Expansion Pack in addition to your regular Route dice, and find new ways to score points:
Street Lamp (2 dice): build Street Lamps and power them with Generators to light your board and score a lot of points!
Power Grid (2 dice): connect your Exits to the central Accumulator and charge it with electricity to multiply your bonus points!
Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
/pic6197379.jpg)
Players: 1 - 4, Recommended: -, Best: -
Playing Time: 30 minutes
Weight (Complexity): 2.00 / 5
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.
Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players.
Use the 4 special dice of the Sky Expansion Pack in addition to your regular Route dice, and find new ways to score points:
Weather (2 dice): control clouds, rain, and snow and prevent weather fronts from colliding to score bonus points!
Airline (2 dice): use air routes and airports to extend your networks up to the sky!
Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
/pic6197377.jpg)
Players: 1 - 4, Recommended: -, Best: -
Playing Time: 30 minutes
Weight (Complexity): 2.00 / 5
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.
Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players.
Use the 4 special dice of the Futuristic Expansion Pack in addition to your regular Route dice, and find new ways to score points:
Super Connection (1 die): use “wild” routes and connect both Highways and Railways to create huge networks!
City Builder (2 dice): gather resources and construct buildings to score extra points!
Alien Farmer (1 die): manage your farms and use UFOs to collect as many sheep as possible!
Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
/pic6197367.jpg)
Players: 1 - 4, Recommended: 1, Best: 4
Playing Time: 30 minutes
Weight (Complexity): 2.00 / 5
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.
Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players.
Use the 4 special dice of the Engineer Expansion Pack in addition to your regular Route dice, and find new ways to score points:
Construction (1 die): perform special actions and restructure your networks!
Renovation (1 die): modify pre-existing routes and add more connections to them!
Separation (1 die): increase the challenge of your games with tricky expansion and its never-connecting routes!
Special (1 die): build Special Routes in a whole new way and score a lot of points!
Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
/pic6197382.jpg)
Players: 1 - 4, Recommended: 1, Best: -
Playing Time: 30 minutes
Weight (Complexity): 2.50 / 5
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.
Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players.
The Underground Expansion Pack contains 4 dice that you can use in two ways.
With the Standalone mode, you use them instead of the normal Route dice, to build underground networks of Subway Routes and Water Pipes to score points in a whole new way.
With the Expansion mode, you use them together with the normal Route dice, but without mixing them! You need two boards for each player, one for the Surface and one for the Underground. The basic Route dice are used on the Surface board (following the normal rules), while the Underground dice (and rules) are used on the Underground board!
Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
/pic6119733.jpg)
Players: 1 - 4, Recommended: 2, Best: -
Playing Time: 30 minutes
Weight (Complexity): 2.00 / 5
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players.
Use the 4 special dice of the Arcade Expansion Pack in addition to your regular Route dice, and find new ways to score points:
Pluck-Man (1 die): feed Pluck-Man with enough Fruits to eat those pesky Ghost!
Tetromino (1 die): respect your commitment for urban planning to gain precious points!
Galactic Invaders (1 die): send Aliens to attack your opponents while trying to defend against those invading you!
Rainbow (1 die): populate your board with colorful rainbows and send ominous clouds to your adversaries!
Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
Could not retrieve data from BoardGameGeek.
No reviews found for this game.
Related
You must be logged in to log and view plays.
Related
Find More About Railroad Ink: Deep Blue Edition
Click below to search for rules, summaries, and reviews on Google:
Search GoogleRelated
[bgg_game_versions]
Related
Related products
E5
Roll-and-Write
D2
Roll-and-Write
C3
Roll-and-Write
E5
Roll-and-Write
E5
Roll-and-Write
C3
Roll-and-Write
E5
Roll-and-Write
E5
Roll-and-Write