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E5
Railroad Ink: Blazing Red
Railroad Ink: Blazing Red - Image 2
Home / Roll-and-Write

Railroad Ink: Blazing Red

BGG Rank: 901
Players: 1 - 6, Recommended: 6+, Best: 6+
Playing Time: 30 minutes
Weight (Complexity): 1.49 / 5
Mechanisms: Bingo, Connections, Dice Rolling, Line Drawing, Network and Route Building, Paper-and-Pencil, Simultaneous Action Selection, Solo / Solitaire Game
Category: Dice, Trains
Family: Components: 7 x 7 Grids, Components: Dice with Icons, Components: Dry Erase Markers / Dry Erase Surfaces, Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Game: Railroad Ink, Mechanism: Roll-and-Write, Players: Games with Solitaire Rules
Designer: Hjalmar Hach, Lorenzo Silva
Artist: Marta Tranquilli
Publisher: Horrible Guild, Albi, Angry Lion Games, asmodee, CMON Global Limited, Delta Vision Publishing, Divercentro, Edge Entertainment, FoxGames, Furinkazan board game, Galápagos Jogos, Ghenos Games, Hobby Japan, InterHit, Kilogames, White Goblin Games
Category: Roll-and-Write

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  • Description
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In the multiplayer puzzle game Railroad Ink, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits, trying to optimize the available symbols better than your opponents. The more exits you connect, the more points you score at the end of the game, but you lose points for each incomplete route, so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit, or will you play it safe and start a new, simpler to manage route? Railroad Ink comes in two versions, each one including two expansions with additional dice sets that add special rules to your games. The Blazing Red Edition includes the Lava and Meteor expansions. Try to confine the lava coming from the erupting volcano before it destroys your routes, or deal with the havoc brought by the meteor strikes and mine the craters for precious ore. These special rules can spice up things and make each game play and feel different. Each box allows you to play from 1 to 6 players, and if you combine more boxes, you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!

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Average Playing Time

Less than 1 hour

Best Player Count

2 Best

Collection

Kevin

Difficulty

Opener/Closer

Played

Played

Recommended Player Count

Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players

Expansion Image
Players: 1 - 4, Recommended: -, Best: -
Playing Time: 30 minutes
Weight (Complexity): 2.00 / 5
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Electricity Expansion Pack in addition to your regular Route dice, and find new ways to score points: Street Lamp (2 dice): build Street Lamps and power them with Generators to light your board and score a lot of points! Power Grid (2 dice): connect your Exits to the central Accumulator and charge it with electricity to multiply your bonus points! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
Expansion Image
Players: 1 - 4, Recommended: -, Best: -
Playing Time: 30 minutes
Weight (Complexity): 2.00 / 5
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Sky Expansion Pack in addition to your regular Route dice, and find new ways to score points: Weather (2 dice): control clouds, rain, and snow and prevent weather fronts from colliding to score bonus points! Airline (2 dice): use air routes and airports to extend your networks up to the sky! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
Expansion Image
Players: 1 - 4, Recommended: -, Best: -
Playing Time: 30 minutes
Weight (Complexity): 0.00 / 5
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Futuristic Expansion Pack in addition to your regular Route dice, and find new ways to score points: Super Connection (1 die): use “wild” routes and connect both Highways and Railways to create huge networks! City Builder (2 dice): gather resources and construct buildings to score extra points! Alien Farmer (1 die): manage your farms and use UFOs to collect as many sheep as possible! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
Expansion Image
Players: 1 - 4, Recommended: 1, Best: 4
Playing Time: 30 minutes
Weight (Complexity): 2.00 / 5
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Engineer Expansion Pack in addition to your regular Route dice, and find new ways to score points: Construction (1 die): perform special actions and restructure your networks! Renovation (1 die): modify pre-existing routes and add more connections to them! Separation (1 die): increase the challenge of your games with tricky expansion and its never-connecting routes! Special (1 die): build Special Routes in a whole new way and score a lot of points! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
Expansion Image
Players: 1 - 4, Recommended: 1, Best: -
Playing Time: 30 minutes
Weight (Complexity): 3.00 / 5
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. The Underground Expansion Pack contains 4 dice that you can use in two ways. With the Standalone mode, you use them instead of the normal Route dice, to build underground networks of Subway Routes and Water Pipes to score points in a whole new way. With the Expansion mode, you use them together with the normal Route dice, but without mixing them! You need two boards for each player, one for the Surface and one for the Underground. The basic Route dice are used on the Surface board (following the normal rules), while the Underground dice (and rules) are used on the Underground board! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
Expansion Image
Players: 1 - 4, Recommended: 2, Best: -
Playing Time: 30 minutes
Weight (Complexity): 2.00 / 5
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Arcade Expansion Pack in addition to your regular Route dice, and find new ways to score points: Pluck-Man (1 die): feed Pluck-Man with enough Fruits to eat those pesky Ghost! Tetromino (1 die): respect your commitment for urban planning to gain precious points! Galactic Invaders (1 die): send Aliens to attack your opponents while trying to defend against those invading you! Rainbow (1 die): populate your board with colorful rainbows and send ominous clouds to your adversaries! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
Expansion Image
Players: 1 - 4, Recommended: 1, Best: 4
Playing Time: 30 minutes
Weight (Complexity): 3.00 / 5
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Eldritch Expansion Pack in addition to your regular Route dice, and find new ways to score points: Ritual (1 die): open new Portals and add mysterious Rituals to create a Madness Network! Portal (1 die): open different supernatural Portals to connect distant areas of your network! Tentacle (1 die): extend Tentacles along your network as much as you can to get bonus points for each space occupied! Investigation (1 die): send your Investigator to collect Clues to solve the case and gain extra points! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.

hogofwar rated: N/A/10

Trade away? Sold

MissJekyll rated: N/A/10

Stored in Collector's Edition box

BastardCafe rated: N/A/10

1 60.2

DerekAndMelissa rated: N/A/10

Inside big box

Ovrlol rated: N/A/10

BEST 2-3-4-5-6P

tabletoppler rated: N/A/10

In Library

slojdordie rated: N/A/10

Sälj

ajewo rated: N/A/10

Roll and write route building game. There is a blue and a red edition which have different look but play nearly the same. + Components (erasable boards, custom dice) + Spatial puzzle (building connections) depending on the restrictions of the rolled dice + Different types of scoring: longest road, center space, not having open routes + Scales well with all player counts + Mini expansion adds more depth # Abstract game / theme (building rail routes on a generic grid) # Multiplayer solitaire / no interaction

Finnan rated: N/A/10

en D2

mafela rated: N/A/10

Horrible games 4-a108 15 ps blauw?

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