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B2
Lords of Waterdeep
Lords of Waterdeep - Image 2
Home / Eurogame

Lords of Waterdeep

BGG Rank: 100
Players: 2 - 5, Recommended: 5+, Best: 5+
Playing Time: 120 minutes
Weight (Complexity): 2.45 / 5
Mechanisms: Contracts, Hidden Roles, Increase Value of Unchosen Resources, Ownership, Set Collection, Take That, Turn Order: Claim Action, Worker Placement
Category: City Building, Fantasy
Family: Components: Map (City Scale), Digital Implementations: Google Play, Digital Implementations: Steam, Game: Lords of Waterdeep, Misc: Dice Tower Hall of Fame, Setting: Dungeons & Dragons, Versions & Editions: Board Game Versions of Role-Playing Games
Designer: Peter Lee, Rodney Thompson
Artist: Eric Belisle, Steven Belledin, Zoltan Boros, Noah Bradley, Eric Deschamps, Wayne England, Tony Foti, Todd Harris, Ralph Horsley, Tyler Jacobson, Ron Lemen, Howard Lyon, Warren Mahy, Patrick McEvoy, Jim Nelson, William O'Connor, Adam Paquette, Lucio Parrillo, Dave Rapoza, Richard Sardinha, Mike Schley, Andrew Silver, Anne Stokes, Gábor Szikszai, Matias Tapia, Kevin Walker, Tyler Walpole, Eva Widermann, Eric Williams (I), Matt Wilson (I), Sam Wood, Ben Wootten, James Zhang
Publisher: Wizards of the Coast
Category: Eurogame
  • Description
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Game description from the publisher: Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game.

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Average Playing Time

1-2 hours

Best Player Count

3 Best, 4 Best

Collection

Kevin

Difficulty

Standard

Played

Unplayed

Recommended Player Count

2 Players, 3 Players, 4 Players, 5 Players

Expansion Image
Players: 2 - 6, Recommended: 6, Best: 6
Playing Time: 60 minutes
Weight (Complexity): 2.65 / 5
Scoundrels of Skullport adds new content for Lords of Waterdeep. It’s not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport. Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue, and Quest cards. Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun! The Undermountain Module Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers. The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers. The Skullport Module Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear. The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game. Each Corruption token in your Tavern at the end of the game is worth negative Victory Points. The exact negative value depends on how much Corruption has been collected throughout the game; the more corrupt you and your fellow Lords are, the more Corruption hurts your score.

azuredarkness rated: N/A/10

2021

Matt Getzen rated: N/A/10

🙂

Superhawk2300 rated: N/A/10

0503

Freezer rated: N/A/10

amazon special!$29.99.

GameMasterX0 rated: N/A/10

The theme isn't really there at all. The mechanics are okay, but they feel more frustrating in execution than other worker placement games I enjoy.

Kingdaddy rated: N/A/10

Complete, unplayed.

thegreatone1357 rated: N/A/10

With EOG game aid

kollin rated: N/A/10

iPad

eliradius rated: N/A/10

12+

bulldozers rated: N/A/10

??

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