John Company: Second Edition
Average Playing Time | 4-8 hours |
---|---|
Best Player Count | 4 Best, 5 Best |
Collection | Kevin |
Difficulty | Hardcore |
Played | Unplayed |
Recommended Player Count | Solo, 3 Players, 4 Players, 5 Players, 6 Players |
Nostradamus71 rated: N/A/10
JC 2ND ED
DavyC rated: N/A/10
october 2021 - march 2022 - july 2022 - september 2022 - received october 2022
moriarty rated: N/A/10
Not played yet - shelf of shame.
nakedmeeple rated: N/A/10
KS
DriverDown rated: N/A/10
Includes Metal Coins
mexo rated: N/A/10
Flo/JanL/Marius/Jon; Spielworxx, August 2021
JoPo rated: N/A/10
June 2022
CabbageKin rated: N/A/10
Looking fwd to this 🙂
Carter_Burke rated: N/A/10
Thanks Cole. This will be a gem.
ajewo rated: N/A/10
Will I like it? This is very much not a game for everyone. If you like negotiation games, games about history, business simulations, or wish your political games were less about fantasy/scifi empires and more about wearing nice looking hats, you will find a lot to enjoy here. Is there as much luck as in the first edition? There is less, though still much more than your average eurogame. How easy is this game to learn? It's an interesting teach. Unlike many of my other games, the design sort of teaches you how to play as you play it. It is dramatically easier to learn than the first edition but still takes time. I think it's best learned at a sort of leisurely pace as you play through your first two turns. There's a good chance we'll include a walkthrough of some kind. Are there still wild negotiations, marriages, and drama both petty and grand? Yes. This game generates at least one Victorian novel worth of drama each play. Is it a negotiation game? Basically everything in this game is tradeable and players can be quite creative in their deals. However, the negotiations in this game are very different from other negotiation games. In games like Catan or Sidereal Confluence, players trade because of comparative advantage. There's a lot of room for win-win deals that help both parties and getting good at those games is often about knowing when you can push your positions. In John Company, negotiations are more often about raw leverage. That is, players are trying to find points of leverage against each other. This means rather than making deals, you're more often asking for permission to do something you'd like to do.
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