Ashes Rise of the Phoenixborn
Average Playing Time | 1-2 hours |
---|---|
Best Player Count | 2 Best |
Collection | Kevin |
Difficulty | Standard |
Played | Unplayed |
Recommended Player Count | 2 Players |
Special Mechanisms | Variable Player Powers |
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Deviser rated: N/A/10
Promos owned: Ashes: Dimona Odinstar
kytah rated: N/A/10
In Ashes: Rise of the Phoenixborn, a two-player expandable card game, players take on the roles of Phoenixborns, demi-gods and protectors of this world. These characters are the great saviors of their civilizations. Before they came into existence, the humans were plagued by monsters like chimeras that took away their lands and forced them to live in walled-off cities. When the Phoenixborns came, they fought off the chimeras and freed the lands for humans to take over once again.
Unimpressed rated: N/A/10
Includes Ashes: The Frostdale Giants and Ashes: The Children of Blackcloud. Condition: Very good Version: English edition (2015) Language: English Publisher: Plaid Hat Games ***double check if Dimona Odinstar is included***
nlfuller77 rated: N/A/10
Game has potential, but needs more cards before it can touch MTG territory. Some starter decks do not balance well at all (Noah v Aradel).
Guanciale rated: N/A/10
AcaelusTitan rated: N/A/10
Played
partangel rated: N/A/10
in shrink
minscfan rated: N/A/10
Combines used mechanics with subtle twists. Enjoyable game that my wife wants to play more, which is good.
matchfixer rated: N/A/10
darker rated: N/A/10
Demo'd once; found it kinda-fun - but I've always most enjoyed the deckbuilding (and subsequent seeing-how-it-works) portion of dueling games like this, so that I wasn't as enthused about piloting the prebuilt deck isn't really surprising. I was expecting the dice to add more chaos than they did; they instead acted as interesting constraints, and seemed less swingy (and more *transiently* swingy) than M:tG's land draws/drops. My opponent did have to work to overcome worse die rolls, but did so semi-successfully. I haven't gotten deep enough into other dueling CCGs/LCGs to compare/contrast to anything but Magic and Netrunner; Ashes is far more like the former than the latter, and in general, I found the many differences to be positive ones. (Start with any desired hand of 5, attacking minions directly, conjurations, battle/spell limits, exhaustion stacking, dice as resources instead of mana, semi-persistent damage, and more.)
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