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C1
Arkwright: The Card Game
Arkwright: The Card Game - Image 2
Home / Economic

Arkwright: The Card Game

BGG Rank: 3929
Players: 1 - 4, Recommended: 4, Best: 4
Playing Time: 100 minutes
Weight (Complexity): 3.97 / 5
Mechanisms: End Game Bonuses, Hand Management, Income, Loans, Market, Multi-Use Cards, Open Drafting, Player Elimination, Simulation, Stock Holding, Tech Trees / Tech Tracks, Turn Order: Stat-Based, Variable Set-up, Victory Points as a Resource
Category: Card Game, Industry / Manufacturing
Family: Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Game: Arkwright, History: Industrial Revolution, Players: Games with Solitaire Rules, Versions & Editions: Card Versions of Non-Card Games
Designer: Stefan Risthaus
Artist: Mehdi Merrouche
Publisher: Game Brewer, Delta Vision Publishing, Dexker Games, Eagle-Gryphon Games, Lotus Frog Games, Maldito Games, OSTIA Spiele, Rawstone, TLAMA games
Category: Economic
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In the late 18th century, the Industrial Revolution starts. The first factories were founded by businessmen like Richard Arkwright, who ran the first factory for spinning wool with machines like the "Spinning Jenny" and the water frame. In "Arkwright: The Card Game", you run a business and will employ workers in your different factories to produce and sell goods. The more workers, the more goods that can be sold — but be prepared for crises and some stiff competition. The game is played over three decades (1770/1780/1790), split up into four rounds per decade. On your turn, you play new cards from your hand to open factories and upgrade existing ones, select improvements, improve factory quality, build machines, and employ new workers. You can also pay money to improve your shareholdings, and take out loans if you require more money for production costs. After the actions phase, you can improve your abilities by advancing your development markers on your player board, or take one of the available development cards. Then, the production phase starts, where every player who owns a factory of the current good produces those goods. The market fluctuates with the general demand, so the demand may be lower than the value of your current good, lowering your profit. Workers must be paid, and machines need regular maintenance, so you can possibly lose money instead of turning a profit. Selling enough of one good improves your share value, and there are bonuses for having the highest appeal. Lastly, if you can’t sell your goods to the home market, you can ship them overseas or store them for future rounds. After the final round of the last decade, the game ends. Players then sell all goods left in their storehouses, reduce the number of shares they hold by the number of loans they took, and reduce their share value based on their personal shipping track. Each player then multiplies the number of their shares by their share value to determine their end score. The player with the highest end score wins the game. —description from the publisher

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Average Playing Time

2-4 hours

Best Player Count

3 Best

Collection

Kevin

Difficulty

Heavy

Played

Unplayed

Recommended Player Count

Solo, 2 Players, 3 Players, 4 Players

halbert82 rated: N/A/10

Opinió després de un playthrough: no m'agraden els canvis, han simplificat molt i crec que han tret interacció igran part de la "simul·lació". El segueixo veient igual de "guiat" que la versió de taulell...

ropearoni4 rated: N/A/10

Can't wait to see how they shrink this beast.

data00 rated: N/A/10

게임 수도 꽤 알아야 하는데 카드도 여럿 알아야 함. 그 카드들 내용이 그리 간단치도 않음.

BlueFoxMoon rated: N/A/10

Sleeves with KS

Petitje81 rated: N/A/10

Crowdfinder

EvilEve rated: N/A/10

Game Brewer / Amuza

easye1982 rated: N/A/10

Dump

mexo rated: N/A/10

Mar/Mk7

bpierce72 rated: N/A/10

August 10 kickstarter

billymoustache rated: N/A/10

KS: Sept 2020 Delivered: Dec 2021 PM Complete

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