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C3
Blood Rage
Blood Rage - Image 2
Home / Area Control

Blood Rage

BGG Rank: 60
Players: 2 - 4, Recommended: 4+, Best: 4+
Playing Time: 90 minutes
Weight (Complexity): 2.88 / 5
Mechanisms: Action Points, Area Majority / Influence, Area Movement, Card Play Conflict Resolution, Closed Drafting, Hand Management, Map Reduction, Memory, Open Drafting, Simultaneous Action Selection, Take That, Turn Order: Progressive
Category: Fantasy, Fighting, Miniatures, Mythology
Family: Animals: Wild boar, Category: Dized Tutorial, Components: Control Boards, Components: Dynamic Event Boards, Components: Map (Continental / National scale), Components: Miniatures, Creatures: Monsters, Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Digital Implementations: Steam, Digital Implementations: TableTop Simulator Mod (TTS), Game: Blood Rage, Misc: Watch It Played How To Videos, Mythology: Norse, Theme: Vikings
Designer: Eric M. Lang
Artist: Henning Ludvigsen, Thierry Masson, Mike McVey, Adrian Smith
Publisher: Cool Mini Or Not, Arclight Games, asmodee, Asterion Press, BoardM Factory, CMON Global Limited, CrowD Games, Delta Vision Publishing, Edge Entertainment, Fantasmagoria, Galápagos Jogos, Game Harbor, Geekach LLC, Guillotine Games, MIPL, Portal Games, REXhry
Category: Area Control

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"Life is Battle; Battle is Glory; Glory is ALL" In Blood Rage, players control the warriors, leader, and ship of their own Viking clan. Ragnarök has come and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their places in Valhalla at Odin’s side! As a Viking you can pursue one of many pathways to glory. You can: invade and pillage the land for its rewards; crush your opponents in battle: fulfill quests: increase your clan's stats: or even die gloriously in battle or from Ragnarök, the ultimate inescapable doom. Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having many of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle. Heimdall grants you foresight and surprises. Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles or punishes the winner. Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!

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Average Playing Time

2-4 hours

Best Player Count

4 Best

Collection

Kevin

Difficulty

Standard

Played

Unplayed

Recommended Player Count

3 Players, 4 Players

Expansion Image
Players: 2 - 4, Recommended: 4+, Best: 4+
Playing Time: 90 minutes
Weight (Complexity): 2.57 / 5
The Gods of Ásgard expansion: Only two gods will be part of each game session. Randomly draw two god cards and place them next to the board so all players can see their powers. At the end of the initial setup, shuffle the Ragnarök tokens that are not on the board or on the Age Track and draw two of them. Look at the names of the two provinces listed on the tokens and place one god figure in each of them (these Ragnarök tokens are then put aside). Each god's ability is always in effect, changing the rules of the province they're in. The rest of the provinces are not affected. After a player attempts to pillage a province containing a god figure, whether he succeeds in the pillaging or not, he must then move the god to a different unpillaged province that does not contain a god figure. So the two gods can never occupy the same province, and they never go to a pillaged or destroyed province. At the beginning of the 2nd and 3rd Ages, the two gods are again placed in random provinces, determined by drawing 2 unused Ragnarök tokens. The combination of the two gods used in each game creates a unique texture to that session. They affect draft choices and influence the flow of the battles. Will you try to benefit from a god's power again and again by moving him where you want and always pillaging his province? Or will you do your best to neutralize him by pillaging around his province? Perhaps you'll want to attempt a hopeless pillage on his province just to move him onto another province where he will hinder another player's plans. They add a whole new layer to the game, without adding hardly any complexity to the rules. The miniatures each come with a tarot-sized God card.

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