Welcome ashore! Merchants Cove is a highly asymmetrical eurogame where each player assumes the role of a different fantasy merchant with a unique shop. The merchants contend to sell their goods to the arriving adventurers at the cove’s piers—the most famous markets in the Five Realms. Each player uses their own set of role-specific components and gameplay mechanisms to produce their goods, increase their shop’s efficiency, and—most importantly—get rich!
Though the merchants work independently in their specialized shops, they compete against each other to attract customers, influence the demands for goods, and secure sponsorships from the four faction halls. To get an edge, merchants can employ local townsfolk to work in their shops as staff. Or if they dare to cut corners, they can gain leverage from the corrupt lair of rogues—but at what cost? After three days of selling at the markets, the wealthiest merchant shall be declared the winner!
—description from the publisher
Merchants Cove
BGG Rank: 947
Players: 1 - 4, Recommended: 4+, Best: 4+
Playing Time: 90 minutes
Weight (Complexity): 2.73 / 5
Mechanisms: Commodity Speculation, Dice Rolling, Rondel, Solo / Solitaire Game, Tile Placement, Turn Order: Time Track, Variable Player Powers, Worker Placement
Family: Components: 3-Dimensional (3D), Components: Marbles, Crowdfunding: Kickstarter, Digital Implementations: TableTop Simulator Mod (TTS), Game: Merchants Cove, Setting: The Five Realms
Artist: Mihajlo Dimitrievski
Category: Worker Placement
Average Playing Time | 2-4 hours |
---|---|
Best Player Count | 3 Best |
Collection | Kevin |
Difficulty | Standard |
Played | Unplayed |
Recommended Player Count | Solo, 2 Players, 3 Players, 4 Players |
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Players: 1 - 5, Recommended: 5, Best: 3
Playing Time: 90 minutes
Weight (Complexity): 2.80 / 5
Dragons are the hottest steeds in demand—and you, Dwelma Draketooth, have the market cornered. As a seventh-generation dragon rancher, your last name is associated with the most sought-after serpents in the 5-Realms. Yet it’s not all glamorous! Young dragons are a handful to raise: they are fussy eaters, require lots of room to grow, and leave behind huge, steaming piles... Do you have what it takes to maintain the ranch and the Draketooth Dragons pedigree?
The Dragon Rancher is a new merchant you can play as. It is centered around a mix of bag-building and mancala-style mechanisms, where you draw food and drop it on your board, piece by piece. Once food is placed, the young dragons can follow the trails—and grow bigger with every bite!
—description from the publisher
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Players: 1 - 5, Recommended: 4, Best: 3
Playing Time: 90 minutes
Weight (Complexity): 3.00 / 5
The Secret Stash is a treasure trove of goodies that can be added to Merchants Cove. It features a variety of modular expansions you can mix and match to create fresh experiences. It also introduces new content for playing solo: a book of 12 thematically-driven scenarios, and a deck of solo challenge cards.
1 Dragon Island Festival tile
4 Halls of Plenty tiles
1 Lair of Villainy tile
5 Faction Leader meeples
3 3D cardboard Boats
8 Boat setup cards
11 Rogue cards
8 Grey Rogue Goods
12 Corruption cards
48 Townsfolk cards
12 solo Challenge cards
36-page solo Scenarios book
—description from the publisher
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Players: 1 - 5, Recommended: 5, Best: 3
Playing Time: 90 minutes
Weight (Complexity): 2.33 / 5
As Haggatha the Oracle, you deal in fortunes for the unfortunate. Read the stars, divine the future, and twist the fates in your attempts to part folks from their precious gold. Weary adventurers visit your shop in search of hope and guidance. You offer this through lucky charms and horoscopes, but sometimes you need to do a little voodoo, too. Just be careful not to let your dark dabblings—or dirty dishes—scare away too many honest customers!
The Oracle is a new merchant you can play as. It is centered around a roll & write style game, with a pen, dry-erase board, and custom dice tray. Each turn you throw a handful of runes (a coin, bone, voodoo meeple, and dice) into a divided dish, then you record the results on your board in various ways to perform actions—and predict the future!
—description from the publisher
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Players: 1 - 5, Recommended: 5, Best: 3
Playing Time: 90 minutes
Weight (Complexity): 2.83 / 5
As Mr. Nasty, the infamous innkeeper, you give customers a simple promise: a stiff drink, soft bed, and swift kick in the pants for those who start trouble. You won’t sell large goods at the piers like other merchants in town. Instead, you’ll offer room and board to tired adventurers after the markets close for the day. But space is limited and customers are fussy—the last thing you want is folks yapping about a bad experience…
The Innkeeper is a new merchant you can play as. It is centered around a speculation game, where you try to prepare rooms for the most common adventurers in play at the end of each round. If you plan well and satisfy your guests, you can yield an ever-increasing income. However, if you fail, you can expect brawls to break out—which can hurt your business!
—description from the publisher
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Players: 1 - 5, Recommended: -, Best: -
Playing Time: 0 minutes
Weight (Complexity): 0.00 / 5
This expansion adds a new Character to play in Merchant's Cove - the Bard. Assume the role of a fantastical Bard on a journey for fame and glory. Enjoy a unique tempo-dial mechanism in your quest to be the best.
Requires requires board and components from Bardwood Grove or Bardwood Grove: Spirits of the Grove
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Players: 1 - 5, Recommended: 5, Best: -
Playing Time: 90 minutes
Weight (Complexity): 3.33 / 5
Merchants Cove: Master Craft is a big-box expansion for Merchants Cove.
Contained in Merchants Cove: Master Craft is a new expansion (The Faction Festival), new modular content (new Rogues, Townsfolk), as well as four new expert Merchants.
In addition to the new Merchants, the Faction Festival also expands the game in a substantial way. A new board is connected to the bottom of the main board adding tracks for each of the Factions, and brand new mechanisms for each Faction to use. The Wizards will enchant your goods to make them worth more - while the Rogues will help you frame the other players, letting you get rid of corruption by pinning it on your opponents.
There's a new Faction Hall (The Paladins), new Adventurers (Paladins), new Townsfolk, Rogues, and more.
-description from publisher
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Players: 1 - 4, Recommended: -, Best: -
Playing Time: 0 minutes
Weight (Complexity): 0.00 / 5
A new exclusive Merchant to play, given free to backers of the Kickstarter.
Includes rulebook, miniature, 44 cards and a role selection card.
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Players: 1 - 4, Recommended: -, Best: -
Playing Time: 0 minutes
Weight (Complexity): 0.00 / 5
Additional cards to add to your decks. Includes:
24 Corruption cards
12 Townsfolk - Pet cards
12 Townsfolk - Inventor cards
3 Monster cards
This Loot Pack was a Kickstarter Exclusive given free to backers of the campaign.
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